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From: Jim Kingdon <kingdon@panix.com>
To: xconq7@sources.redhat.com
Subject: Re: fighters fighting without ammo
Date: Sun, 07 Dec 2003 17:36:00 -0000	[thread overview]
Message-ID: <200312071607.hB7G7Ld08163@panix5.panix.com> (raw)
In-Reply-To: <0312071425140B.16811@thenilgiris.com> (message from Kenneth Gonsalves on Sun, 7 Dec 2003 14:25:14 +0530)

> i play the modern game regularly. using fighters is becoming a
> pia. If a fighter with ammo 2 attacks a cell with about 15
> occupants, it fires 15 times even though the ammo is exhausted after
> the first two shots.

The workaround is to use the "a" (attack) command which also lets you
pick which of the 15 occupants you want to attack.

But yeah, getting the default (overrun) behavior to work better would
make sense.  I suppose going through the library and setting
material-to-attack along with consumption-per-attack might be one
choice.  The standard game is another game which sets
consumption-per-attack and not material-to-attack.

  parent reply	other threads:[~2003-12-07 16:07 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-07 16:07 Kenneth Gonsalves
2003-12-07 16:54 ` Lincoln Peters
2003-12-07 17:36 ` Jim Kingdon [this message]
2003-12-07 18:13   ` Skeezics Boondoggle
2003-12-07 23:54     ` Bruno Boettcher
2003-12-13  5:11       ` Eric McDonald
2003-12-13 10:57         ` Bruno Boettcher
2003-12-13 12:02           ` Hans Ronne
2003-12-13 19:55             ` Eric McDonald
2003-12-13 20:02             ` Jim Kingdon
2003-12-14  4:33               ` Hans Ronne
2003-12-08  8:19     ` Kenneth Gonsalves
2003-12-13  4:59     ` Eric McDonald

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