From: Lincoln Peters <sampln@sbcglobal.net>
To: Kenneth Gonsalves <lawgon@thenilgiris.com>
Cc: Xconq list <xconq7@sources.redhat.com>
Subject: Re: fighters fighting without ammo
Date: Sun, 07 Dec 2003 16:54:00 -0000 [thread overview]
Message-ID: <1070786913.22168.2922.camel@odysseus> (raw)
In-Reply-To: <0312071425140B.16811@thenilgiris.com>
On Sun, 2003-12-07 at 00:55, Kenneth Gonsalves wrote:
> hi,
> i play the modern game regularly. using fighters is becoming a pia. If a
> fighter with ammo 2 attacks a cell with about 15 occupants, it fires 15 times
> even though the ammo is exhausted after the first two shots. can you do
> something about this?
It sounds like modern.g defines consumption-per-attack (which causes
units to consume ammo when they attack) but not material-to-attack
(which prevents units from no ammo from attacking at all). It shouldn't
be difficult to fix (both tables will probably have the exact same
entries).
I seem to recall that there has been discussion about modifying that
part of the Xconq code so that material-to-attack is not required in
this case (it was originally meant to implement materials needed but not
consumed during attacks, such as guns), but I don't think that anything
came out of it.
Lincoln Peters <sampln@sbcglobal.net>
next prev parent reply other threads:[~2003-12-07 8:46 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-12-07 16:07 Kenneth Gonsalves
2003-12-07 16:54 ` Lincoln Peters [this message]
2003-12-07 17:36 ` Jim Kingdon
2003-12-07 18:13 ` Skeezics Boondoggle
2003-12-07 23:54 ` Bruno Boettcher
2003-12-13 5:11 ` Eric McDonald
2003-12-13 10:57 ` Bruno Boettcher
2003-12-13 12:02 ` Hans Ronne
2003-12-13 19:55 ` Eric McDonald
2003-12-13 20:02 ` Jim Kingdon
2003-12-14 4:33 ` Hans Ronne
2003-12-08 8:19 ` Kenneth Gonsalves
2003-12-13 4:59 ` Eric McDonald
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