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* Rebuilding Units That Turn
@ 2003-11-19 22:41 Elijah Meeks
  2003-11-19 22:44 ` Eric McDonald
  0 siblings, 1 reply; 7+ messages in thread
From: Elijah Meeks @ 2003-11-19 22:41 UTC (permalink / raw)
  To: xconq7

Hey guys, I'm working on a Korean War game for Xconq,
modern, with Japan and China butting heads, should be
fun (There's a Spec Ops unit that can change back and
forth into a Pave Low Heli, who's only got 1HP but can
cause havoc behind the lines) and I'd like to do the
following:

For each unit type, have the base unit and also have a
Reinforced, Damaged, Heavily Damaged type.  This way,
when a corps is attacked and destroyed, it's turned
into a Damaged Corps, then when that's destroyed, it
turns into a Heavily Damaged Corps (Different names,
of course, understrength, et cetera).  While I know I
can simulate differences in combat strength based on
damage, I really think the graphical change is
important enough to warrant this kind of hack.  What
I'm wondering is, how do I set it up so that a Damaged
Corps can build a Corps and then disappear, without
signalling that the Damaged Corps is dead and
therefore a Heavily Damaged Corps needs to be spawned?

Hope that made sense.

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^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2003-11-20 18:04 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2003-11-19 22:41 Rebuilding Units That Turn Elijah Meeks
2003-11-19 22:44 ` Eric McDonald
2003-11-19 23:37   ` Elijah Meeks
2003-11-20  0:01     ` Eric McDonald
2003-11-20  0:13     ` Lincoln Peters
2003-11-20 18:00       ` Jim Kingdon
2003-11-20 18:52         ` Eric McDonald

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