From: Eric McDonald <mcdonald@phy.cmich.edu>
To: xconq7@sources.redhat.com
Subject: Re: Wrecked-Type Doesn't Apply to Detonating Units
Date: Sat, 14 Aug 2004 17:42:00 -0000 [thread overview]
Message-ID: <411E36FF.90104@phy.cmich.edu> (raw)
In-Reply-To: <411E317C.4020104@phy.cmich.edu>
Eric McDonald wrote:
> Hans Ronne wrote:
>
>> How about simply wrecked-type, a default table to catch everything
>> that is
>> not further specificed?
>
>
> There is already the 'wreck-type' unit property.
'wrecked-type', not 'wreck-type'
Also, the table that we were discussing earlier is
'wrecked-type-if-killed' and not 'wrecked-type-if-destroyed'.
(Just setting the record straight in case a new game designer is reading
this.)
Eric
next prev parent reply other threads:[~2004-08-14 16:00 UTC|newest]
Thread overview: 33+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-08-10 17:51 time.g weirdness Robert Goulding
2004-08-10 18:11 ` Hans Ronne
2004-08-11 1:23 ` Hans Ronne
2004-08-11 16:34 ` Jim Kingdon
2004-08-11 16:34 ` Hans Ronne
2004-08-11 16:47 ` Eric McDonald
2004-08-11 17:09 ` Hans Ronne
2004-08-12 4:03 ` Eric McDonald
2004-08-12 11:16 ` Hans Ronne
2004-08-11 16:41 ` Eric McDonald
2004-08-12 8:42 ` Jim Kingdon
2004-08-12 8:56 ` Hans Ronne
2004-08-12 15:42 ` Jim Kingdon
2004-08-12 16:58 ` Eric McDonald
2004-08-12 17:35 ` Hans Ronne
2004-08-12 16:55 ` Eric McDonald
2004-08-12 15:39 ` Hans Ronne
2004-08-12 16:53 ` Jim Kingdon
2004-08-12 16:59 ` Hans Ronne
2004-08-12 17:08 ` Eric McDonald
2004-08-12 17:19 ` Hans Ronne
2004-08-12 17:24 ` Eric McDonald
2004-08-12 18:15 ` Hans Ronne
2004-08-13 23:46 ` Eric McDonald
2004-08-14 3:50 ` Wrecked-Type Doesn't Apply to Detonating Units Elijah Meeks
2004-08-14 9:19 ` Eric McDonald
2004-08-14 15:36 ` Hans Ronne
2004-08-14 16:00 ` Eric McDonald
2004-08-14 17:42 ` Eric McDonald [this message]
2004-08-16 0:27 ` Elijah Meeks
2004-08-16 18:24 ` Eric McDonald
2004-08-16 21:34 ` Elijah Meeks
2004-08-17 0:50 ` Eric McDonald
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