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From: Hans Ronne <hronne@comhem.se>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: xconq7@sources.redhat.com
Subject: Re: time.g weirdness
Date: Thu, 12 Aug 2004 18:15:00 -0000	[thread overview]
Message-ID: <l03130303bd41598d7042@[212.181.162.155]> (raw)
In-Reply-To: <Pine.LNX.4.44.0408121317570.29552-100000@leon.phy.cmich.edu>

>On Thu, 12 Aug 2004, Hans Ronne wrote:
>
>> I would modify that to say that either move or volume restrictions, but not
>> the wreck-unit code, should be used to limit access. And I would in fact
>> recommend volume restrictions to somebody who is writing his first game,
>> since they are less likely to produce unexpected results (like the one we
>> are discussing). Move restrictions are more versatile, but also trickier to
>> use.
>
>You now seem much more comfortable with the volume restrictions
>than you did a year ago. I guess haven't found any good volume
>checking bugs in a while. ;-)

Well, volume checking is a problem for anyone who is writing kernel code.
But to a newbie game designer, volume restrictions are easier to use. That
was my whole point. No need to worry about border slides, ferry costs etc.

Hans


  reply	other threads:[~2004-08-12 17:35 UTC|newest]

Thread overview: 33+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-08-10 17:51 Robert Goulding
2004-08-10 18:11 ` Hans Ronne
2004-08-11  1:23 ` Hans Ronne
2004-08-11 16:34   ` Jim Kingdon
2004-08-11 16:34     ` Hans Ronne
2004-08-11 16:47       ` Eric McDonald
2004-08-11 17:09         ` Hans Ronne
2004-08-12  4:03           ` Eric McDonald
2004-08-12 11:16             ` Hans Ronne
2004-08-11 16:41     ` Eric McDonald
2004-08-12  8:42       ` Jim Kingdon
2004-08-12  8:56         ` Hans Ronne
2004-08-12 15:42           ` Jim Kingdon
2004-08-12 16:58             ` Eric McDonald
2004-08-12 17:35               ` Hans Ronne
2004-08-12 16:55         ` Eric McDonald
2004-08-12 15:39 ` Hans Ronne
2004-08-12 16:53   ` Jim Kingdon
2004-08-12 16:59     ` Hans Ronne
2004-08-12 17:08     ` Eric McDonald
2004-08-12 17:19       ` Hans Ronne
2004-08-12 17:24         ` Eric McDonald
2004-08-12 18:15           ` Hans Ronne [this message]
2004-08-13 23:46             ` Eric McDonald
2004-08-14  3:50             ` Wrecked-Type Doesn't Apply to Detonating Units Elijah Meeks
2004-08-14  9:19               ` Eric McDonald
2004-08-14 15:36                 ` Hans Ronne
2004-08-14 16:00                   ` Eric McDonald
2004-08-14 17:42                     ` Eric McDonald
2004-08-16  0:27                 ` Elijah Meeks
2004-08-16 18:24                   ` Eric McDonald
2004-08-16 21:34                     ` Elijah Meeks
2004-08-17  0:50                       ` Eric McDonald

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