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From: Hans Ronne <hronne@comhem.se>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: xconq7@sources.redhat.com
Subject: Re: time.g weirdness
Date: Thu, 12 Aug 2004 17:19:00 -0000	[thread overview]
Message-ID: <l03130301bd4152eae061@[212.181.162.155]> (raw)
In-Reply-To: <Pine.LNX.4.44.0408121255310.29406-100000@leon.phy.cmich.edu>

>On Thu, 12 Aug 2004, Jim Kingdon wrote:
>
>> > 1. By volume restrictions (terrain capacity and unit-size-in-terrain).
>> > 2. By move restrictions (mp-to-enter-terrain and mp-to-leave-terrain).
>> > 3. By survival restrictions (vanishes-on and wrecks-on).
>>
>> This has always seemed confusing to me.
>>
>> The game designer, to get things to work consistently, seemingly has
>> to set a bunch of these properties.
>
>Hans and I had a thread about this before (I don't remember if it
>was public or not), but, generally speaking, the move restrictions
>should be used to limit whether or not an unit can enter a given
>terrain. Using survival restrictions is not reliable, especially
>since deliberate movement in wreck/vanish situations should not
>necessarily be prohibited (even though the AI should try to avoid
>them).

I would modify that to say that either move or volume restrictions, but not
the wreck-unit code, should be used to limit access. And I would in fact
recommend volume restrictions to somebody who is writing his first game,
since they are less likely to produce unexpected results (like the one we
are discussing). Move restrictions are more versatile, but also trickier to
use.

Hans


  reply	other threads:[~2004-08-12 17:08 UTC|newest]

Thread overview: 33+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-08-10 17:51 Robert Goulding
2004-08-10 18:11 ` Hans Ronne
2004-08-11  1:23 ` Hans Ronne
2004-08-11 16:34   ` Jim Kingdon
2004-08-11 16:34     ` Hans Ronne
2004-08-11 16:47       ` Eric McDonald
2004-08-11 17:09         ` Hans Ronne
2004-08-12  4:03           ` Eric McDonald
2004-08-12 11:16             ` Hans Ronne
2004-08-11 16:41     ` Eric McDonald
2004-08-12  8:42       ` Jim Kingdon
2004-08-12  8:56         ` Hans Ronne
2004-08-12 15:42           ` Jim Kingdon
2004-08-12 16:58             ` Eric McDonald
2004-08-12 17:35               ` Hans Ronne
2004-08-12 16:55         ` Eric McDonald
2004-08-12 15:39 ` Hans Ronne
2004-08-12 16:53   ` Jim Kingdon
2004-08-12 16:59     ` Hans Ronne
2004-08-12 17:08     ` Eric McDonald
2004-08-12 17:19       ` Hans Ronne [this message]
2004-08-12 17:24         ` Eric McDonald
2004-08-12 18:15           ` Hans Ronne
2004-08-13 23:46             ` Eric McDonald
2004-08-14  3:50             ` Wrecked-Type Doesn't Apply to Detonating Units Elijah Meeks
2004-08-14  9:19               ` Eric McDonald
2004-08-14 15:36                 ` Hans Ronne
2004-08-14 16:00                   ` Eric McDonald
2004-08-14 17:42                     ` Eric McDonald
2004-08-16  0:27                 ` Elijah Meeks
2004-08-16 18:24                   ` Eric McDonald
2004-08-16 21:34                     ` Elijah Meeks
2004-08-17  0:50                       ` Eric McDonald

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