From: Hans Ronne <hronne@comhem.se>
To: Robert Goulding <Goulding.2@nd.edu>
Cc: xconq7@sources.redhat.com
Subject: Re: time.g weirdness
Date: Wed, 11 Aug 2004 01:23:00 -0000 [thread overview]
Message-ID: <l03130307bd3ee237e665@[212.181.162.155]> (raw)
In-Reply-To: <E47372F4-EAE0-11D8-ADCF-000A9589320A@nd.edu>
>Twice I've been playing time.g using the new Mac OSX binaries; and in
>both games something weird has happened to one of my triremes. Having
>developed tech to the City level, I've sent off an unneeded trireme to
>explore uncharted territory by clicking at random on a black section of
>the map. Each time, the boat has reached the place I clicked - but
>that place was inland, so that the trireme is now stuck! I've attached
>a little snapshot from my most recent game. Here, the trireme is
>awaiting orders, having reached the position I sent it to...
OK, I have managed to reproduce this now, and I think I know what is going
on. The ship is actually behaving as it should, since ships can move along
rivers in time.g:
(table mp-to-traverse
(ship river 2)
(ground road 1)
)
This is called a "border slide" in Xconq terminology.
Now, the real problem is that Xconq fails to set a move task that requires
a border slide when you try to do this manually. This is because the move
command pre-flight code doesn't know about border slides. I think that
Peter Garrone added some code that addressed this problem, but it was
probably removed with his path-finding code.
Anyway, the command pre-flight also has other problems, as I mentioned
earlier, so it is probably due for an overhaul.
Hans
next prev parent reply other threads:[~2004-08-10 20:44 UTC|newest]
Thread overview: 33+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-08-10 17:51 Robert Goulding
2004-08-10 18:11 ` Hans Ronne
2004-08-11 1:23 ` Hans Ronne [this message]
2004-08-11 16:34 ` Jim Kingdon
2004-08-11 16:34 ` Hans Ronne
2004-08-11 16:47 ` Eric McDonald
2004-08-11 17:09 ` Hans Ronne
2004-08-12 4:03 ` Eric McDonald
2004-08-12 11:16 ` Hans Ronne
2004-08-11 16:41 ` Eric McDonald
2004-08-12 8:42 ` Jim Kingdon
2004-08-12 8:56 ` Hans Ronne
2004-08-12 15:42 ` Jim Kingdon
2004-08-12 16:58 ` Eric McDonald
2004-08-12 17:35 ` Hans Ronne
2004-08-12 16:55 ` Eric McDonald
2004-08-12 15:39 ` Hans Ronne
2004-08-12 16:53 ` Jim Kingdon
2004-08-12 16:59 ` Hans Ronne
2004-08-12 17:08 ` Eric McDonald
2004-08-12 17:19 ` Hans Ronne
2004-08-12 17:24 ` Eric McDonald
2004-08-12 18:15 ` Hans Ronne
2004-08-13 23:46 ` Eric McDonald
2004-08-14 3:50 ` Wrecked-Type Doesn't Apply to Detonating Units Elijah Meeks
2004-08-14 9:19 ` Eric McDonald
2004-08-14 15:36 ` Hans Ronne
2004-08-14 16:00 ` Eric McDonald
2004-08-14 17:42 ` Eric McDonald
2004-08-16 0:27 ` Elijah Meeks
2004-08-16 18:24 ` Eric McDonald
2004-08-16 21:34 ` Elijah Meeks
2004-08-17 0:50 ` Eric McDonald
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