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From: Hans Ronne <hronne@comhem.se>
To: Robert Goulding <Goulding.2@nd.edu>
Cc: xconq7@sources.redhat.com
Subject: Re: time.g weirdness
Date: Wed, 11 Aug 2004 01:23:00 -0000	[thread overview]
Message-ID: <l03130307bd3ee237e665@[212.181.162.155]> (raw)
In-Reply-To: <E47372F4-EAE0-11D8-ADCF-000A9589320A@nd.edu>

>Twice I've been playing time.g using the new Mac OSX binaries; and in
>both games something weird has happened to one of my triremes.  Having
>developed tech to the City level, I've sent off an unneeded trireme to
>explore uncharted territory by clicking at random on a black section of
>the map.  Each time, the boat has reached the place I clicked - but
>that place was inland, so that the trireme is now stuck!  I've attached
>a little snapshot from my most recent game.  Here, the trireme is
>awaiting orders, having reached the position I sent it to...

OK, I have managed to reproduce this now, and I think I know what is going
on. The ship is actually behaving as it should, since ships can move along
rivers in time.g:

(table mp-to-traverse
  (ship river 2)
  (ground road 1)
  )

This is called a "border slide" in Xconq terminology.

Now, the real problem is that Xconq fails to set a move task that requires
a border slide when you try to do this manually. This is because the move
command pre-flight code doesn't know about border slides. I think that
Peter Garrone added some code that addressed this problem, but it was
probably removed with his path-finding code.

Anyway, the command pre-flight also has other problems, as I mentioned
earlier, so it is probably due for an overhaul.

Hans


  parent reply	other threads:[~2004-08-10 20:44 UTC|newest]

Thread overview: 33+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-08-10 17:51 Robert Goulding
2004-08-10 18:11 ` Hans Ronne
2004-08-11  1:23 ` Hans Ronne [this message]
2004-08-11 16:34   ` Jim Kingdon
2004-08-11 16:34     ` Hans Ronne
2004-08-11 16:47       ` Eric McDonald
2004-08-11 17:09         ` Hans Ronne
2004-08-12  4:03           ` Eric McDonald
2004-08-12 11:16             ` Hans Ronne
2004-08-11 16:41     ` Eric McDonald
2004-08-12  8:42       ` Jim Kingdon
2004-08-12  8:56         ` Hans Ronne
2004-08-12 15:42           ` Jim Kingdon
2004-08-12 16:58             ` Eric McDonald
2004-08-12 17:35               ` Hans Ronne
2004-08-12 16:55         ` Eric McDonald
2004-08-12 15:39 ` Hans Ronne
2004-08-12 16:53   ` Jim Kingdon
2004-08-12 16:59     ` Hans Ronne
2004-08-12 17:08     ` Eric McDonald
2004-08-12 17:19       ` Hans Ronne
2004-08-12 17:24         ` Eric McDonald
2004-08-12 18:15           ` Hans Ronne
2004-08-13 23:46             ` Eric McDonald
2004-08-14  3:50             ` Wrecked-Type Doesn't Apply to Detonating Units Elijah Meeks
2004-08-14  9:19               ` Eric McDonald
2004-08-14 15:36                 ` Hans Ronne
2004-08-14 16:00                   ` Eric McDonald
2004-08-14 17:42                     ` Eric McDonald
2004-08-16  0:27                 ` Elijah Meeks
2004-08-16 18:24                   ` Eric McDonald
2004-08-16 21:34                     ` Elijah Meeks
2004-08-17  0:50                       ` Eric McDonald

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