From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Jim Kingdon <kingdon@panix.com>
Cc: xconq7@sources.redhat.com
Subject: Re: time.g weirdness
Date: Thu, 12 Aug 2004 17:08:00 -0000 [thread overview]
Message-ID: <Pine.LNX.4.44.0408121255310.29406-100000@leon.phy.cmich.edu> (raw)
In-Reply-To: <200408121542.i7CFg9b11038@panix5.panix.com>
On Thu, 12 Aug 2004, Jim Kingdon wrote:
> > 1. By volume restrictions (terrain capacity and unit-size-in-terrain).
> > 2. By move restrictions (mp-to-enter-terrain and mp-to-leave-terrain).
> > 3. By survival restrictions (vanishes-on and wrecks-on).
>
> This has always seemed confusing to me.
>
> The game designer, to get things to work consistently, seemingly has
> to set a bunch of these properties.
Hans and I had a thread about this before (I don't remember if it
was public or not), but, generally speaking, the move restrictions
should be used to limit whether or not an unit can enter a given
terrain. Using survival restrictions is not reliable, especially
since deliberate movement in wreck/vanish situations should not
necessarily be prohibited (even though the AI should try to avoid
them).
Eric
next prev parent reply other threads:[~2004-08-12 16:59 UTC|newest]
Thread overview: 33+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-08-10 17:51 Robert Goulding
2004-08-10 18:11 ` Hans Ronne
2004-08-11 1:23 ` Hans Ronne
2004-08-11 16:34 ` Jim Kingdon
2004-08-11 16:34 ` Hans Ronne
2004-08-11 16:47 ` Eric McDonald
2004-08-11 17:09 ` Hans Ronne
2004-08-12 4:03 ` Eric McDonald
2004-08-12 11:16 ` Hans Ronne
2004-08-11 16:41 ` Eric McDonald
2004-08-12 8:42 ` Jim Kingdon
2004-08-12 8:56 ` Hans Ronne
2004-08-12 15:42 ` Jim Kingdon
2004-08-12 16:58 ` Eric McDonald
2004-08-12 17:35 ` Hans Ronne
2004-08-12 16:55 ` Eric McDonald
2004-08-12 15:39 ` Hans Ronne
2004-08-12 16:53 ` Jim Kingdon
2004-08-12 16:59 ` Hans Ronne
2004-08-12 17:08 ` Eric McDonald [this message]
2004-08-12 17:19 ` Hans Ronne
2004-08-12 17:24 ` Eric McDonald
2004-08-12 18:15 ` Hans Ronne
2004-08-13 23:46 ` Eric McDonald
2004-08-14 3:50 ` Wrecked-Type Doesn't Apply to Detonating Units Elijah Meeks
2004-08-14 9:19 ` Eric McDonald
2004-08-14 15:36 ` Hans Ronne
2004-08-14 16:00 ` Eric McDonald
2004-08-14 17:42 ` Eric McDonald
2004-08-16 0:27 ` Elijah Meeks
2004-08-16 18:24 ` Eric McDonald
2004-08-16 21:34 ` Elijah Meeks
2004-08-17 0:50 ` Eric McDonald
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