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* Transports that affect protection?
@ 2004-09-28  5:34 Lincoln Peters
  2004-09-28 21:13 ` Eric McDonald
  0 siblings, 1 reply; 8+ messages in thread
From: Lincoln Peters @ 2004-09-28  5:34 UTC (permalink / raw)
  To: Xconq list

Suppose that, in knightmare.g, an army of knights is attacking a walled
city.  The wall usually provides 1000% protection against normal attacks
(they can only attack the wall), so the army is going to have one heck
of a time taking the city.  On the other hand, if a siege tower moves
adjacent to the city, any knights within the tower should be able to
attack the city and ignore the wall.  The same is true for knights who
attack from flying vehicles or from the backs of flying monsters.

I know that Eric added a lot of new protection features to Xconq
recently, but has anyone ever considered how one's transport might
affect how one's attacks are affected by a defender's various
protections?

---
Lincoln Peters
<sampln@sbcglobal.net>

When the wind is great, bow before it;
when the wind is heavy, yield to it.

^ permalink raw reply	[flat|nested] 8+ messages in thread

end of thread, other threads:[~2004-09-30  2:05 UTC | newest]

Thread overview: 8+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2004-09-28  5:34 Transports that affect protection? Lincoln Peters
2004-09-28 21:13 ` Eric McDonald
2004-09-29  1:38   ` mskala
2004-09-29  5:26     ` Eric McDonald
2004-09-30  2:05       ` mskala
2004-09-30 16:55         ` Eric McDonald
2004-09-29 14:52   ` Lincoln Peters
2004-09-29 18:34     ` Eric McDonald

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