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scorekeepers with if and cond forms in the body
 2003-12-13 11:31 UTC  (2+ messages)

Game Module Line Delimiters
 2003-12-13 11:08 UTC  (3+ messages)

fighters fighting without ammo
 2003-12-13 10:57 UTC  (9+ messages)

Pokemon-like Project for xconq framework
 2003-12-13  5:55 UTC  (4+ messages)

development languages
 2003-12-13  4:40 UTC  (2+ messages)

Miscellaneous Things
 2003-12-13  4:07 UTC  (13+ messages)
  ` Scalable Players on Set Games
  ` Release philosophy (was: Re: Miscellaneous Things)

Pokemon-like Project for xconq framework
 2003-12-09 17:20 UTC 

Cannot do anything in water
 2003-12-09 12:50 UTC  (6+ messages)

dead cities
 2003-12-08 19:39 UTC  (2+ messages)

plan_transport
 2003-12-08  3:55 UTC  (8+ messages)

New Windows Installer and RPM's Delayed
 2003-12-07  8:46 UTC 

Cannot build Xconq on Debian Linux
 2003-12-07  6:47 UTC  (9+ messages)

Material extraction no longer works?
 2003-12-06 17:39 UTC  (2+ messages)

annoying new bug in movement
 2003-12-06  1:34 UTC  (2+ messages)

transport and the bug
 2003-12-04  6:34 UTC  (2+ messages)
      ` transport and the bug + fixed

Major problem with the path code
 2003-12-03 22:24 UTC  (8+ messages)

Reduced Visibility Table?
 2003-12-03 21:13 UTC  (22+ messages)

Save/restore of network games now possible
 2003-12-01 22:14 UTC  (2+ messages)

Xconq output files
 2003-12-01  1:38 UTC  (11+ messages)
    ` Xconq testing: Win2K

Problem with CVS build
 2003-11-26 21:31 UTC  (3+ messages)

Two new games from Elijah Meeks
 2003-11-26  1:17 UTC 

New Game, Korea 2006
 2003-11-25 13:20 UTC 

3 new games from Lincoln Peters
 2003-11-25  3:54 UTC 

Behind the Lines
 2003-11-23 19:51 UTC  (3+ messages)

Please report network bugs
 2003-11-23 15:26 UTC 

Xconq UI thoughts
 2003-11-23 14:22 UTC  (18+ messages)
` growth agendas and OO
    ` altruistic VS 2003 Solution files
        ` So let's get right to the point
            ` Why Eric doesn't like my personal style

testing VS 2003
 2003-11-23  4:06 UTC 

Non flat maps (use pentagons and septagons on maps)
 2003-11-21 20:59 UTC  (2+ messages)

Non flat maps (use pentagons and septagons on maps)
 2003-11-21 16:34 UTC  (12+ messages)

OT Python stuff (was RE: Python in Xconq)
 2003-11-21 14:28 UTC  (9+ messages)
  ` cheating
        ` Managing "Designers disgust". cheating

GDL, XML and others...Re: OT Python stuff (was RE: Python in Xconq)
 2003-11-21  3:03 UTC  (14+ messages)
          ` One Hex Combat Resolution, and jeweled teeth
                ` What is Python really good for?

doing vs. talking
 2003-11-21  1:33 UTC  (4+ messages)

mcdonald@phy.cmich.edu
 2003-11-21  1:13 UTC  (7+ messages)
  ` hotseat
  ` Build List Limits and Hotseat

Rebuilding Units That Turn
 2003-11-20 18:52 UTC  (4+ messages)

standing order
 2003-11-20 16:29 UTC 

Xconq language thoughts
 2003-11-20 15:10 UTC  (2+ messages)

Memory lane, hacked Xconq anno 1988
 2003-11-20 14:33 UTC 

Civil
 2003-11-20 12:26 UTC 

Tactical Commander
 2003-11-20 12:21 UTC 

GTK+ hexmap widget
 2003-11-20 12:11 UTC 

Xconq language thoughts
 2003-11-20 11:15 UTC 

Xconq UI thoughts
 2003-11-20 10:58 UTC  (4+ messages)
  ` keys and menus

Xconq language thoughts
 2003-11-20 10:52 UTC  (3+ messages)

UI proposal
 2003-11-20  9:33 UTC  (2+ messages)

SDL is not a GUI
 2003-11-20  8:57 UTC 

non-programmer's opinion
 2003-11-20  8:16 UTC  (2+ messages)

OT Python stuff (was RE: Python in Xconq)
 2003-11-20  3:10 UTC  (2+ messages)

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