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* Cannot do anything in water
@ 2003-12-08  7:16 Lincoln Peters
  2003-12-08 22:48 ` Jim Kingdon
  0 siblings, 1 reply; 12+ messages in thread
From: Lincoln Peters @ 2003-12-08  7:16 UTC (permalink / raw)
  To: Xconq list

I was trying to work on my new game module, and now I've found that, if
I try to make a unit move into a water cell (and it can enter water
cells), it expends 1 ACP but does not go anywhere!

I also found that, if a unit can create and build other units at range
>0, and tries to create a unit on water, the newly-created unit instead
appears at a seemingly-random land cell within create-range!

My new module uses the stdterr.g module for terrain, although I don't
see anything in my file or stdterr.g that would cause such behavior. 
Could it be a bug in the new pathfinding algorithm?


Lincoln Peters <sampln@sbcglobal.net>

^ permalink raw reply	[flat|nested] 12+ messages in thread

end of thread, other threads:[~2003-12-18 16:19 UTC | newest]

Thread overview: 12+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2003-12-08  7:16 Cannot do anything in water Lincoln Peters
2003-12-08 22:48 ` Jim Kingdon
2003-12-08 23:25   ` Hans Ronne
2003-12-09  0:40     ` Lincoln Peters
2003-12-09  0:57       ` Hans Ronne
2003-12-09 12:50         ` Lincoln Peters
2003-12-15  4:38     ` Lincoln Peters
2003-12-15 20:00       ` Jim Kingdon
2003-12-16  1:42         ` Lincoln Peters
2003-12-16  9:31           ` More clues about that evasive pathfinding bug Lincoln Peters
2003-12-18  6:25             ` Lincoln Peters
2003-12-18 18:00               ` Eric McDonald

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