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Cannot do anything in water
 2003-12-18 18:00 UTC  (12+ messages)
          ` More clues about that evasive pathfinding bug

[Re: pathfinding refueling]
 2003-12-18 17:24 UTC 

Bug in self-unit code?
 2003-12-18 16:19 UTC 

pathfinding refueling
 2003-12-18  5:30 UTC  (2+ messages)

Mac OSX (10.3) GUI Bug in latest package
 2003-12-18  5:22 UTC  (6+ messages)

Standard game problems in windows (20031214) version
 2003-12-17 16:54 UTC  (11+ messages)

Mac OS X: menu keyboard shortcuts
 2003-12-16 21:54 UTC  (3+ messages)

CPU load 100% in windows (20031214) version
 2003-12-16 15:10 UTC 

game saving
 2003-12-16 13:06 UTC  (2+ messages)

Error: image "preview" does not exist
 2003-12-16  6:21 UTC 

Another path-finding bug?
 2003-12-16  5:57 UTC 

development languages
 2003-12-16  1:48 UTC  (4+ messages)

Xconq RPM's (delayed)
 2003-12-15  5:45 UTC 

New Windows Installer
 2003-12-15  4:19 UTC 

Complete Xconq packages for MacOS available
 2003-12-15  4:18 UTC 

scorekeepers with if and cond forms in the body
 2003-12-15  0:57 UTC  (6+ messages)

Pokemon-like Project for xconq framework
 2003-12-14 13:48 UTC  (6+ messages)

Record number of xconq checkins
 2003-12-14 12:12 UTC  (2+ messages)

Improved network game file handling
 2003-12-14  5:36 UTC 

fighters fighting without ammo
 2003-12-14  4:33 UTC  (13+ messages)

Game Module Line Delimiters
 2003-12-13 11:08 UTC  (3+ messages)

Miscellaneous Things
 2003-12-13  4:07 UTC  (13+ messages)
  ` Scalable Players on Set Games
  ` Release philosophy (was: Re: Miscellaneous Things)

Pokemon-like Project for xconq framework
 2003-12-09 17:20 UTC 

dead cities
 2003-12-08 19:39 UTC  (2+ messages)

plan_transport
 2003-12-08  3:55 UTC  (8+ messages)

New Windows Installer and RPM's Delayed
 2003-12-07  8:46 UTC 

Cannot build Xconq on Debian Linux
 2003-12-07  6:47 UTC  (9+ messages)

Material extraction no longer works?
 2003-12-06 17:39 UTC  (2+ messages)

annoying new bug in movement
 2003-12-06  1:34 UTC  (2+ messages)

transport and the bug
 2003-12-04  6:34 UTC  (2+ messages)
      ` transport and the bug + fixed

Major problem with the path code
 2003-12-03 22:24 UTC  (8+ messages)

Reduced Visibility Table?
 2003-12-03 21:13 UTC  (22+ messages)

Save/restore of network games now possible
 2003-12-01 22:14 UTC  (2+ messages)

Xconq output files
 2003-12-01  1:38 UTC  (11+ messages)
    ` Xconq testing: Win2K

Problem with CVS build
 2003-11-26 21:31 UTC  (3+ messages)

Two new games from Elijah Meeks
 2003-11-26  1:17 UTC 

New Game, Korea 2006
 2003-11-25 13:20 UTC 

3 new games from Lincoln Peters
 2003-11-25  3:54 UTC 

Behind the Lines
 2003-11-23 19:51 UTC  (3+ messages)

Please report network bugs
 2003-11-23 15:26 UTC 

growth agendas and OO
 2003-11-23 14:22 UTC  (10+ messages)
` altruistic VS 2003 Solution files
    ` So let's get right to the point
        ` Why Eric doesn't like my personal style

testing VS 2003
 2003-11-23  4:06 UTC 

Non flat maps (use pentagons and septagons on maps)
 2003-11-21 20:59 UTC  (2+ messages)

Non flat maps (use pentagons and septagons on maps)
 2003-11-21 16:34 UTC  (5+ messages)

cheating
 2003-11-21 14:28 UTC  (7+ messages)
    ` Managing "Designers disgust". cheating

Non flat maps (use pentagons and septagons on maps)
 2003-11-21  9:55 UTC  (6+ messages)

One Hex Combat Resolution, and jeweled teeth
 2003-11-21  3:03 UTC  (3+ messages)
  ` What is Python really good for?

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