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From: Jim Kingdon <kingdon@panix.com>
To: xconq7@sources.redhat.com
Subject: Re: AI Help
Date: Sun, 11 Jul 2004 09:44:00 -0000	[thread overview]
Message-ID: <200407110601.i6B61f307570@panix5.panix.com> (raw)
In-Reply-To: <20040709171610.15208.qmail@web13123.mail.yahoo.com> (message from Elijah Meeks on Fri, 9 Jul 2004 10:16:10 -0700 (PDT))

> I'm wondering, though, if there's a way to take a little pressure off
> the coders and put it into the hands of the designers.

Seems like a good thing to have.  I especially like the idea of being
able to tweak the AI with some parameters, and play the resulting AI's
against each other.  That's the big problem with oplayer/mplayer/etc -
it is just too hard to create new AI's so we haven't really been using
the different AI's to experiment with different techniques.

I do kind of wonder whether the designers will necessarily make the
most advantageous choices.  Did the designers of the standard game
anticipate that the optimal strategy was to build no ships, for
example? (in my experience that is true, although of course I could be
biased from too much play against the AI and almost none against
humans).

  parent reply	other threads:[~2004-07-11  6:01 UTC|newest]

Thread overview: 56+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <1088896371.19592.ezmlm@sources.redhat.com>
2004-07-03 23:21 ` Just say no to bungee paratroopers Henry J. Cobb
2004-07-03 23:55   ` Eric McDonald
2004-07-04  0:55     ` Hans Ronne
2004-07-04  1:39       ` Eric McDonald
2004-07-04  3:17         ` Hans Ronne
2004-07-04  1:14   ` Jim Kingdon
2004-07-04  3:37     ` Henry J. Cobb
2004-07-04  6:13     ` Henry J. Cobb
2004-07-04 15:13       ` Hans Ronne
2004-07-04 18:01         ` Jim Kingdon
2004-07-04 21:38           ` Hans Ronne
2004-07-04 21:57             ` mskala
2004-07-05  3:30               ` Hans Ronne
2004-07-09  1:17           ` Henry J. Cobb
     [not found]             ` <40EDFCDE.9000902@phy.cmich.edu>
2004-07-09  3:37               ` Henry J. Cobb
     [not found]                 ` <40EEAD66.50109@phy.cmich.edu>
2004-07-09 16:02                   ` Henry J. Cobb
2004-07-09 16:10                     ` Hans Ronne
2004-07-10  4:38                       ` Henry J. Cobb
2004-07-12  1:25                         ` Carrier groups Henry J. Cobb
2004-07-12  3:27                           ` Hans Ronne
2004-07-12  7:00                             ` Henry J. Cobb
2004-07-09 16:47                     ` Just say no to bungee paratroopers Jim Kingdon
2004-07-09 16:54                       ` Elijah Meeks
2004-07-09 17:00                         ` Wrecking Issues Elijah Meeks
2004-07-09 17:16                           ` Eric McDonald
2004-07-10 21:40                           ` Eric McDonald
2004-07-09 17:45                         ` AI Help Elijah Meeks
2004-07-09 18:15                           ` Hans Ronne
2004-07-09 18:26                             ` Eric McDonald
2004-07-09 19:03                               ` Elijah Meeks
2004-07-09 19:45                                 ` Side Selection Bugs Elijah Meeks
2004-07-09 19:46                                   ` Hans Ronne
2004-07-11  1:47                                 ` AWLS: Korea 2006 Eric McDonald
2004-07-11  4:16                                   ` Elijah Meeks
2004-07-13  2:40                                     ` More Feedback on " Eric McDonald
2004-07-13  3:48                                       ` Elijah Meeks
2004-07-13  4:42                                         ` Eric McDonald
2004-07-13 17:20                                           ` Elijah Meeks
2004-07-13 17:28                                             ` Combat result tracking? Elijah Meeks
2004-07-13 17:46                                               ` Eric McDonald
2004-07-13 18:10                                                 ` Hans Ronne
2004-07-13 18:57                                                   ` Eric McDonald
2004-07-13 19:10                                                     ` Elijah Meeks
2004-07-13 20:23                                                       ` Eric McDonald
2004-07-13 23:08                                                         ` AI Motivation for non-combat units Elijah Meeks
2004-07-14  0:33                                                           ` Hans Ronne
2004-07-13 23:01                                                     ` Combat result tracking? Hans Ronne
2004-07-14  1:04                                                       ` Skeezics Boondoggle
2004-07-14  1:20                                                         ` Eric McDonald
2004-07-14 15:27                                                           ` Counterfire Elijah Meeks
2004-07-15 16:04                                                             ` Counterfire Eric McDonald
2004-07-11  9:44                           ` Jim Kingdon [this message]
2004-07-11 10:08                             ` AI Help Hans Ronne
2004-07-12 18:07                               ` Jim Kingdon
2004-07-09 18:09                         ` Just say no to bungee paratroopers Hans Ronne
2004-07-11  6:01                           ` Jim Kingdon

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