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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Hans Ronne <hronne@comhem.se>
Cc: xconq7@sources.redhat.com
Subject: Re: Just say no to bungee paratroopers.
Date: Sun, 04 Jul 2004 01:39:00 -0000	[thread overview]
Message-ID: <40E759FD.5040509@phy.cmich.edu> (raw)
In-Reply-To: <l03130302bd0cf54d34fd@[212.181.162.155]>

Hans Ronne wrote:

> I would concur. Even in non-paratrooper games, it makes sense for a
> capturing unit to move inside. Right now, it will wait outside for one turn
> or even move away, until the capture task has been changed to an occupy
> task. I've been planning to improve how the AI handles such cases. A lot
> can happen in one turn ...

Are we talking about teaching the AI to do something or are we talking 
about an implicit action. I was under the impression that we were 
talking about the latter and not necessarily the former.

As I mentioned to Henry off-list, I am not sure that it is wise to 
impose a certain action "granularity" or time scale on game designers. 
Some games may dictate the kind of implicit action we are talking about, 
but others may not. I am not sure that capture always implies a forceful 
overrun followed by garrisoning. It may imply that the defender felt 
forced into surrender by the immediate presence of the capturing unit 
(independent of surrender chances).

> The key question is if captures (or attacks) from inside transports should
> be allowed at all. In principle, I think not. Paratroopers should jump into
> an empty cell, then attack on the ground from there. Jumping on top of
> enemy positions is suicide, as several examples from history show, so it
> should not be supported as a viable attack mode in Xconq.

That is one perspective. However, a game with a somewhat different time 
scale and different take on actions may be better served by having, say, 
the troops leave a helicopter, attempt capture, and then get back on the 
helicopter all as part of the capture action.

Here again, I think we can ultimately be better served by a modular 
combat system that gives us the flexibility of turning on or off such 
behavior, instead of hacking an entire combat model and telling everyone 
that they have to do things the same way.

Eric

  reply	other threads:[~2004-07-04  1:14 UTC|newest]

Thread overview: 56+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <1088896371.19592.ezmlm@sources.redhat.com>
2004-07-03 23:21 ` Henry J. Cobb
2004-07-03 23:55   ` Eric McDonald
2004-07-04  0:55     ` Hans Ronne
2004-07-04  1:39       ` Eric McDonald [this message]
2004-07-04  3:17         ` Hans Ronne
2004-07-04  1:14   ` Jim Kingdon
2004-07-04  3:37     ` Henry J. Cobb
2004-07-04  6:13     ` Henry J. Cobb
2004-07-04 15:13       ` Hans Ronne
2004-07-04 18:01         ` Jim Kingdon
2004-07-04 21:38           ` Hans Ronne
2004-07-04 21:57             ` mskala
2004-07-05  3:30               ` Hans Ronne
2004-07-09  1:17           ` Henry J. Cobb
     [not found]             ` <40EDFCDE.9000902@phy.cmich.edu>
2004-07-09  3:37               ` Henry J. Cobb
     [not found]                 ` <40EEAD66.50109@phy.cmich.edu>
2004-07-09 16:02                   ` Henry J. Cobb
2004-07-09 16:10                     ` Hans Ronne
2004-07-10  4:38                       ` Henry J. Cobb
2004-07-12  1:25                         ` Carrier groups Henry J. Cobb
2004-07-12  3:27                           ` Hans Ronne
2004-07-12  7:00                             ` Henry J. Cobb
2004-07-09 16:47                     ` Just say no to bungee paratroopers Jim Kingdon
2004-07-09 16:54                       ` Elijah Meeks
2004-07-09 17:00                         ` Wrecking Issues Elijah Meeks
2004-07-09 17:16                           ` Eric McDonald
2004-07-10 21:40                           ` Eric McDonald
2004-07-09 17:45                         ` AI Help Elijah Meeks
2004-07-09 18:15                           ` Hans Ronne
2004-07-09 18:26                             ` Eric McDonald
2004-07-09 19:03                               ` Elijah Meeks
2004-07-09 19:45                                 ` Side Selection Bugs Elijah Meeks
2004-07-09 19:46                                   ` Hans Ronne
2004-07-11  1:47                                 ` AWLS: Korea 2006 Eric McDonald
2004-07-11  4:16                                   ` Elijah Meeks
2004-07-13  2:40                                     ` More Feedback on " Eric McDonald
2004-07-13  3:48                                       ` Elijah Meeks
2004-07-13  4:42                                         ` Eric McDonald
2004-07-13 17:20                                           ` Elijah Meeks
2004-07-13 17:28                                             ` Combat result tracking? Elijah Meeks
2004-07-13 17:46                                               ` Eric McDonald
2004-07-13 18:10                                                 ` Hans Ronne
2004-07-13 18:57                                                   ` Eric McDonald
2004-07-13 19:10                                                     ` Elijah Meeks
2004-07-13 20:23                                                       ` Eric McDonald
2004-07-13 23:08                                                         ` AI Motivation for non-combat units Elijah Meeks
2004-07-14  0:33                                                           ` Hans Ronne
2004-07-13 23:01                                                     ` Combat result tracking? Hans Ronne
2004-07-14  1:04                                                       ` Skeezics Boondoggle
2004-07-14  1:20                                                         ` Eric McDonald
2004-07-14 15:27                                                           ` Counterfire Elijah Meeks
2004-07-15 16:04                                                             ` Counterfire Eric McDonald
2004-07-11  9:44                           ` AI Help Jim Kingdon
2004-07-11 10:08                             ` Hans Ronne
2004-07-12 18:07                               ` Jim Kingdon
2004-07-09 18:09                         ` Just say no to bungee paratroopers Hans Ronne
2004-07-11  6:01                           ` Jim Kingdon

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