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From: Jim Kingdon <kingdon@panix.com>
To: hcobb@io.com
Cc: xconq7@sources.redhat.com
Subject: Re: Just say no to bungee paratroopers.
Date: Sun, 04 Jul 2004 01:14:00 -0000	[thread overview]
Message-ID: <200407040055.i640tDx17333@panix5.panix.com> (raw)
In-Reply-To: <2465.68.126.82.218.1088896685.squirrel@webmail.io.com> (hcobb@io.com)

> I've gotten rather tired of the bungee paratrooper trick of having a
> bomber fly around somebody's coastline capturing towns with the same
> infantry unit over and over again

Yes.  I'm quite a heavy user of that trick, but I'll agree that it
throws off the game balance.  I suppose if my opponents (currently
AIs) were better at keeping enough fighters around to shoot down said
bombers, it wouldn't seem so lopsided, but the AI isn't smart enough
to do this with enough consistency.

> If you capture something and you can fit inside it then you move in as
> part of the capture.

Sounds fair.  Note that this also brings up new possibilities, for
example an armor captures a coast town with their first ACP, and then
uses their second ACP to capture a town one in from the coast.  I'm
not sure whether this is good or bad.

However, what really makes the bungee paratrooper trick powerful is
the failure case, so we'll proceed to that one:

> If you attempt to capture something from inside a transport and you fail
> then you drop out on the ground or sea under the transport as you're
> pushed back.

Well, if the goal is to make attacking from a transport harder, this
would have that effect.  It would put a premium on finding a
beachhead, so you can land your infantry/armor, rather than just
attacking from a transport ship (or bomber which is over water).

I kind of suspect the show-stopper here would be the AI.  Unless it is
smart enough to look for beachheads, this change might make the AI
even less of a contender than it is now.

  parent reply	other threads:[~2004-07-04  0:55 UTC|newest]

Thread overview: 56+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <1088896371.19592.ezmlm@sources.redhat.com>
2004-07-03 23:21 ` Henry J. Cobb
2004-07-03 23:55   ` Eric McDonald
2004-07-04  0:55     ` Hans Ronne
2004-07-04  1:39       ` Eric McDonald
2004-07-04  3:17         ` Hans Ronne
2004-07-04  1:14   ` Jim Kingdon [this message]
2004-07-04  3:37     ` Henry J. Cobb
2004-07-04  6:13     ` Henry J. Cobb
2004-07-04 15:13       ` Hans Ronne
2004-07-04 18:01         ` Jim Kingdon
2004-07-04 21:38           ` Hans Ronne
2004-07-04 21:57             ` mskala
2004-07-05  3:30               ` Hans Ronne
2004-07-09  1:17           ` Henry J. Cobb
     [not found]             ` <40EDFCDE.9000902@phy.cmich.edu>
2004-07-09  3:37               ` Henry J. Cobb
     [not found]                 ` <40EEAD66.50109@phy.cmich.edu>
2004-07-09 16:02                   ` Henry J. Cobb
2004-07-09 16:10                     ` Hans Ronne
2004-07-10  4:38                       ` Henry J. Cobb
2004-07-12  1:25                         ` Carrier groups Henry J. Cobb
2004-07-12  3:27                           ` Hans Ronne
2004-07-12  7:00                             ` Henry J. Cobb
2004-07-09 16:47                     ` Just say no to bungee paratroopers Jim Kingdon
2004-07-09 16:54                       ` Elijah Meeks
2004-07-09 17:00                         ` Wrecking Issues Elijah Meeks
2004-07-09 17:16                           ` Eric McDonald
2004-07-10 21:40                           ` Eric McDonald
2004-07-09 17:45                         ` AI Help Elijah Meeks
2004-07-09 18:15                           ` Hans Ronne
2004-07-09 18:26                             ` Eric McDonald
2004-07-09 19:03                               ` Elijah Meeks
2004-07-09 19:45                                 ` Side Selection Bugs Elijah Meeks
2004-07-09 19:46                                   ` Hans Ronne
2004-07-11  1:47                                 ` AWLS: Korea 2006 Eric McDonald
2004-07-11  4:16                                   ` Elijah Meeks
2004-07-13  2:40                                     ` More Feedback on " Eric McDonald
2004-07-13  3:48                                       ` Elijah Meeks
2004-07-13  4:42                                         ` Eric McDonald
2004-07-13 17:20                                           ` Elijah Meeks
2004-07-13 17:28                                             ` Combat result tracking? Elijah Meeks
2004-07-13 17:46                                               ` Eric McDonald
2004-07-13 18:10                                                 ` Hans Ronne
2004-07-13 18:57                                                   ` Eric McDonald
2004-07-13 19:10                                                     ` Elijah Meeks
2004-07-13 20:23                                                       ` Eric McDonald
2004-07-13 23:08                                                         ` AI Motivation for non-combat units Elijah Meeks
2004-07-14  0:33                                                           ` Hans Ronne
2004-07-13 23:01                                                     ` Combat result tracking? Hans Ronne
2004-07-14  1:04                                                       ` Skeezics Boondoggle
2004-07-14  1:20                                                         ` Eric McDonald
2004-07-14 15:27                                                           ` Counterfire Elijah Meeks
2004-07-15 16:04                                                             ` Counterfire Eric McDonald
2004-07-11  9:44                           ` AI Help Jim Kingdon
2004-07-11 10:08                             ` Hans Ronne
2004-07-12 18:07                               ` Jim Kingdon
2004-07-09 18:09                         ` Just say no to bungee paratroopers Hans Ronne
2004-07-11  6:01                           ` Jim Kingdon

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