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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com
Subject: More Feedback on AWLS: Korea 2006
Date: Tue, 13 Jul 2004 02:40:00 -0000	[thread overview]
Message-ID: <40F34283.5040202@phy.cmich.edu> (raw)
In-Reply-To: <20040711014748.86900.qmail@web13126.mail.yahoo.com>


I see that Hans checked in the armor vs. armor stuff. That helped game 
play some.

One of the most annoying things that I am encountering now is Chinese 
units being garrisoned in N. Korean cities by the Chinese AI. This 
prevents the N. Korea player from producing anything since the 
capacities of cities seem to be 1. Perhaps they could be made to be 
larger; even 2 would be a big improvement as long as the damn Chinese 
don't hog both slots (set the 'ai-war-garrison' at 1) and actually let 
their ally produce something. I would actually garrison the cities with 
N. Korean forces if they had a greater capacity.

Also, the Kitty Hawk's improved carrier group seems to be pretty strong. 
I had a N. Korean coastal sub blasting it with torpedo after torpedo, 
but it didn't seem to be getting any weaker.

And, finally, it seems that the big American submarines can very easily 
dispatch coastal subs even if the coastal subs are striking first. 
(Perhaps the sub counterattack modifiers should be lowered to something 
less than 100% in the 'counterattack' table.) When I played the N. 
Korean side, I had a problem with the American subs coming up and 
attacking my one port city (with cruise missiles presumably, even though 
those would probably be classified as firing), and I really couldn't do 
a whole lot about it.

Eric

  reply	other threads:[~2004-07-13  2:02 UTC|newest]

Thread overview: 56+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <1088896371.19592.ezmlm@sources.redhat.com>
2004-07-03 23:21 ` Just say no to bungee paratroopers Henry J. Cobb
2004-07-03 23:55   ` Eric McDonald
2004-07-04  0:55     ` Hans Ronne
2004-07-04  1:39       ` Eric McDonald
2004-07-04  3:17         ` Hans Ronne
2004-07-04  1:14   ` Jim Kingdon
2004-07-04  3:37     ` Henry J. Cobb
2004-07-04  6:13     ` Henry J. Cobb
2004-07-04 15:13       ` Hans Ronne
2004-07-04 18:01         ` Jim Kingdon
2004-07-04 21:38           ` Hans Ronne
2004-07-04 21:57             ` mskala
2004-07-05  3:30               ` Hans Ronne
2004-07-09  1:17           ` Henry J. Cobb
     [not found]             ` <40EDFCDE.9000902@phy.cmich.edu>
2004-07-09  3:37               ` Henry J. Cobb
     [not found]                 ` <40EEAD66.50109@phy.cmich.edu>
2004-07-09 16:02                   ` Henry J. Cobb
2004-07-09 16:10                     ` Hans Ronne
2004-07-10  4:38                       ` Henry J. Cobb
2004-07-12  1:25                         ` Carrier groups Henry J. Cobb
2004-07-12  3:27                           ` Hans Ronne
2004-07-12  7:00                             ` Henry J. Cobb
2004-07-09 16:47                     ` Just say no to bungee paratroopers Jim Kingdon
2004-07-09 16:54                       ` Elijah Meeks
2004-07-09 17:00                         ` Wrecking Issues Elijah Meeks
2004-07-09 17:16                           ` Eric McDonald
2004-07-10 21:40                           ` Eric McDonald
2004-07-09 17:45                         ` AI Help Elijah Meeks
2004-07-09 18:15                           ` Hans Ronne
2004-07-09 18:26                             ` Eric McDonald
2004-07-09 19:03                               ` Elijah Meeks
2004-07-09 19:45                                 ` Side Selection Bugs Elijah Meeks
2004-07-09 19:46                                   ` Hans Ronne
2004-07-11  1:47                                 ` AWLS: Korea 2006 Eric McDonald
2004-07-11  4:16                                   ` Elijah Meeks
2004-07-13  2:40                                     ` Eric McDonald [this message]
2004-07-13  3:48                                       ` More Feedback on " Elijah Meeks
2004-07-13  4:42                                         ` Eric McDonald
2004-07-13 17:20                                           ` Elijah Meeks
2004-07-13 17:28                                             ` Combat result tracking? Elijah Meeks
2004-07-13 17:46                                               ` Eric McDonald
2004-07-13 18:10                                                 ` Hans Ronne
2004-07-13 18:57                                                   ` Eric McDonald
2004-07-13 19:10                                                     ` Elijah Meeks
2004-07-13 20:23                                                       ` Eric McDonald
2004-07-13 23:08                                                         ` AI Motivation for non-combat units Elijah Meeks
2004-07-14  0:33                                                           ` Hans Ronne
2004-07-13 23:01                                                     ` Combat result tracking? Hans Ronne
2004-07-14  1:04                                                       ` Skeezics Boondoggle
2004-07-14  1:20                                                         ` Eric McDonald
2004-07-14 15:27                                                           ` Counterfire Elijah Meeks
2004-07-15 16:04                                                             ` Counterfire Eric McDonald
2004-07-11  9:44                           ` AI Help Jim Kingdon
2004-07-11 10:08                             ` Hans Ronne
2004-07-12 18:07                               ` Jim Kingdon
2004-07-09 18:09                         ` Just say no to bungee paratroopers Hans Ronne
2004-07-11  6:01                           ` Jim Kingdon

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