From: "Henry J. Cobb" <hcobb@io.com>
To: "Hans Ronne" <hronne@comhem.se>
Cc: "Henry J. Cobb" <hcobb@io.com>, xconq7@sources.redhat.com
Subject: Re: Just say no to bungee paratroopers.
Date: Sat, 10 Jul 2004 04:38:00 -0000 [thread overview]
Message-ID: <1713.68.126.82.218.1089405036.squirrel@webmail.io.com> (raw)
In-Reply-To: <l03130304bd146ceb76be@[212.181.162.155]>
>>Both these cases have the same problem.
>>
>>Time is being used twice, once by the transport and again by the
>> passengers.
>>
>>So the transport gets to use the entire time of the turn and then each
>>passenger gets a full turn.
>>
>>The fix is to count the transport's movement against the passengers as
>> well.
>>
>>So if the transport uses up half it's movement before launching a
>>passenger then the passenger has only half of its own movement remaining.
>
> I'm not sure I agree with that. Many games depend on this feature, see for
> example the Flattops game where the ability to launch an air strike after
> forward deployment of a carrier is important. The mplayer is also quite
> good at using this strategy.
>
> I rather think that it is the galaxy2 game that needs some fixes. It
> should
> be harder to capture planets, particularly if they are adequately
> defended.
> We could probably use some GDL tables from the advances game which is very
> much about defending important transports (in tha case cities).
>
> Hans
Just change the AI to run occupants first then the carrier so it does its
air strike, returns the aircraft and pulls out of range of the surface
forces.
--
Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes
and workarounds. http://www.io.com/~hcobb/gurps/gvb_faq.txt
next prev parent reply other threads:[~2004-07-09 20:30 UTC|newest]
Thread overview: 56+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <1088896371.19592.ezmlm@sources.redhat.com>
2004-07-03 23:21 ` Henry J. Cobb
2004-07-03 23:55 ` Eric McDonald
2004-07-04 0:55 ` Hans Ronne
2004-07-04 1:39 ` Eric McDonald
2004-07-04 3:17 ` Hans Ronne
2004-07-04 1:14 ` Jim Kingdon
2004-07-04 3:37 ` Henry J. Cobb
2004-07-04 6:13 ` Henry J. Cobb
2004-07-04 15:13 ` Hans Ronne
2004-07-04 18:01 ` Jim Kingdon
2004-07-04 21:38 ` Hans Ronne
2004-07-04 21:57 ` mskala
2004-07-05 3:30 ` Hans Ronne
2004-07-09 1:17 ` Henry J. Cobb
[not found] ` <40EDFCDE.9000902@phy.cmich.edu>
2004-07-09 3:37 ` Henry J. Cobb
[not found] ` <40EEAD66.50109@phy.cmich.edu>
2004-07-09 16:02 ` Henry J. Cobb
2004-07-09 16:10 ` Hans Ronne
2004-07-10 4:38 ` Henry J. Cobb [this message]
2004-07-12 1:25 ` Carrier groups Henry J. Cobb
2004-07-12 3:27 ` Hans Ronne
2004-07-12 7:00 ` Henry J. Cobb
2004-07-09 16:47 ` Just say no to bungee paratroopers Jim Kingdon
2004-07-09 16:54 ` Elijah Meeks
2004-07-09 17:00 ` Wrecking Issues Elijah Meeks
2004-07-09 17:16 ` Eric McDonald
2004-07-10 21:40 ` Eric McDonald
2004-07-09 17:45 ` AI Help Elijah Meeks
2004-07-09 18:15 ` Hans Ronne
2004-07-09 18:26 ` Eric McDonald
2004-07-09 19:03 ` Elijah Meeks
2004-07-09 19:45 ` Side Selection Bugs Elijah Meeks
2004-07-09 19:46 ` Hans Ronne
2004-07-11 1:47 ` AWLS: Korea 2006 Eric McDonald
2004-07-11 4:16 ` Elijah Meeks
2004-07-13 2:40 ` More Feedback on " Eric McDonald
2004-07-13 3:48 ` Elijah Meeks
2004-07-13 4:42 ` Eric McDonald
2004-07-13 17:20 ` Elijah Meeks
2004-07-13 17:28 ` Combat result tracking? Elijah Meeks
2004-07-13 17:46 ` Eric McDonald
2004-07-13 18:10 ` Hans Ronne
2004-07-13 18:57 ` Eric McDonald
2004-07-13 19:10 ` Elijah Meeks
2004-07-13 20:23 ` Eric McDonald
2004-07-13 23:08 ` AI Motivation for non-combat units Elijah Meeks
2004-07-14 0:33 ` Hans Ronne
2004-07-13 23:01 ` Combat result tracking? Hans Ronne
2004-07-14 1:04 ` Skeezics Boondoggle
2004-07-14 1:20 ` Eric McDonald
2004-07-14 15:27 ` Counterfire Elijah Meeks
2004-07-15 16:04 ` Counterfire Eric McDonald
2004-07-11 9:44 ` AI Help Jim Kingdon
2004-07-11 10:08 ` Hans Ronne
2004-07-12 18:07 ` Jim Kingdon
2004-07-09 18:09 ` Just say no to bungee paratroopers Hans Ronne
2004-07-11 6:01 ` Jim Kingdon
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