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From: Hans Ronne <hronne@comhem.se>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com
Subject: Re: AI Help
Date: Fri, 09 Jul 2004 18:15:00 -0000	[thread overview]
Message-ID: <l03130302bd148befc15e@[212.181.162.155]> (raw)
In-Reply-To: <20040709171610.15208.qmail@web13123.mail.yahoo.com>

>Managing to build an AI that can function as well for
>games involving zombies as it can for games involving
>battlefleets is a daunting task.  I'm wondering,
>though, if there's a way to take a little pressure off
>the coders and put it into the hands of the designers.
> As it stands, the AI pretty much analyzes everything
>and comes up with its own ideas based on that (With a
>little help from tags like, 'air' and 'naval', but it
>doesn't seem like much).
>
>So maybe there could be some Roshambo tables to give
>the AI a little help.  I say Roshambo, or
>rock-paper-scissors, because much of game design
>follows a strategy of X beats Y.  You could have a
>preferred-opponent table that reads something like
>this:

<snip>

>I think the idea would also be good for unit building,
>to create a table that forces the AI to build based on
>set guidelines, rather than overarching strategy.
>
>(table ai-build-queue
>   (city legion 50)
>   (city fleet 10)
>   (city facility-types 10)
>   (city wonder 5)
>)

I think there is a lot of merit to your suggestion. Basically, it would be
an extension of the side doctrines to cover more than just construction run
lengths and resupply trigger levels. This is something we already discussed
on the list, and I am in favour of it. In fact, I suggested something very
similar for the same reason: that the game designer usually has a better
idea of what various unit types are best at than the AI can ever have using
its standardized unit worth functions.

Hans


  reply	other threads:[~2004-07-09 18:11 UTC|newest]

Thread overview: 56+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <1088896371.19592.ezmlm@sources.redhat.com>
2004-07-03 23:21 ` Just say no to bungee paratroopers Henry J. Cobb
2004-07-03 23:55   ` Eric McDonald
2004-07-04  0:55     ` Hans Ronne
2004-07-04  1:39       ` Eric McDonald
2004-07-04  3:17         ` Hans Ronne
2004-07-04  1:14   ` Jim Kingdon
2004-07-04  3:37     ` Henry J. Cobb
2004-07-04  6:13     ` Henry J. Cobb
2004-07-04 15:13       ` Hans Ronne
2004-07-04 18:01         ` Jim Kingdon
2004-07-04 21:38           ` Hans Ronne
2004-07-04 21:57             ` mskala
2004-07-05  3:30               ` Hans Ronne
2004-07-09  1:17           ` Henry J. Cobb
     [not found]             ` <40EDFCDE.9000902@phy.cmich.edu>
2004-07-09  3:37               ` Henry J. Cobb
     [not found]                 ` <40EEAD66.50109@phy.cmich.edu>
2004-07-09 16:02                   ` Henry J. Cobb
2004-07-09 16:10                     ` Hans Ronne
2004-07-10  4:38                       ` Henry J. Cobb
2004-07-12  1:25                         ` Carrier groups Henry J. Cobb
2004-07-12  3:27                           ` Hans Ronne
2004-07-12  7:00                             ` Henry J. Cobb
2004-07-09 16:47                     ` Just say no to bungee paratroopers Jim Kingdon
2004-07-09 16:54                       ` Elijah Meeks
2004-07-09 17:00                         ` Wrecking Issues Elijah Meeks
2004-07-09 17:16                           ` Eric McDonald
2004-07-10 21:40                           ` Eric McDonald
2004-07-09 17:45                         ` AI Help Elijah Meeks
2004-07-09 18:15                           ` Hans Ronne [this message]
2004-07-09 18:26                             ` Eric McDonald
2004-07-09 19:03                               ` Elijah Meeks
2004-07-09 19:45                                 ` Side Selection Bugs Elijah Meeks
2004-07-09 19:46                                   ` Hans Ronne
2004-07-11  1:47                                 ` AWLS: Korea 2006 Eric McDonald
2004-07-11  4:16                                   ` Elijah Meeks
2004-07-13  2:40                                     ` More Feedback on " Eric McDonald
2004-07-13  3:48                                       ` Elijah Meeks
2004-07-13  4:42                                         ` Eric McDonald
2004-07-13 17:20                                           ` Elijah Meeks
2004-07-13 17:28                                             ` Combat result tracking? Elijah Meeks
2004-07-13 17:46                                               ` Eric McDonald
2004-07-13 18:10                                                 ` Hans Ronne
2004-07-13 18:57                                                   ` Eric McDonald
2004-07-13 19:10                                                     ` Elijah Meeks
2004-07-13 20:23                                                       ` Eric McDonald
2004-07-13 23:08                                                         ` AI Motivation for non-combat units Elijah Meeks
2004-07-14  0:33                                                           ` Hans Ronne
2004-07-13 23:01                                                     ` Combat result tracking? Hans Ronne
2004-07-14  1:04                                                       ` Skeezics Boondoggle
2004-07-14  1:20                                                         ` Eric McDonald
2004-07-14 15:27                                                           ` Counterfire Elijah Meeks
2004-07-15 16:04                                                             ` Counterfire Eric McDonald
2004-07-11  9:44                           ` AI Help Jim Kingdon
2004-07-11 10:08                             ` Hans Ronne
2004-07-12 18:07                               ` Jim Kingdon
2004-07-09 18:09                         ` Just say no to bungee paratroopers Hans Ronne
2004-07-11  6:01                           ` Jim Kingdon

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