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* Slowness in updating (especially sea) units in standard game (WinTCL)
@ 2004-07-11  4:25 Robert Goulding
  2004-07-11  5:57 ` Eric McDonald
                   ` (2 more replies)
  0 siblings, 3 replies; 7+ messages in thread
From: Robert Goulding @ 2004-07-11  4:25 UTC (permalink / raw)
  To: xconq7

Latest CVS of WinTCL - I've just noticed this for the first time playing
tonight.  As the subject line says, I'm repeatedly finding in playing the
standard game that icons of sea units are left where there are no longer any
units, to disappear later in the turn (and ISTR that this same thing
happens more rarely with aircraft).  It occurs especially with enemy craft,
but also with my own (I just moved my battleship into a city for refuelling,
and had 2 icons of it on the map, one in its original location, the other in
the city).  Several times I've been surrounded by enemy craft, hit 'a' to
attack, at which point the display seems to update and I no longer have
*anything* to attack.  As I say, this was not happening yesterday....

Robert.

^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: Slowness in updating (especially sea) units in standard game (WinTCL)
  2004-07-11  4:25 Slowness in updating (especially sea) units in standard game (WinTCL) Robert Goulding
@ 2004-07-11  5:57 ` Eric McDonald
  2004-07-11  9:49 ` Hans Ronne
  2004-07-11 14:31 ` Hans Ronne
  2 siblings, 0 replies; 7+ messages in thread
From: Eric McDonald @ 2004-07-11  5:57 UTC (permalink / raw)
  To: Robert Goulding; +Cc: xconq7

Hi Robert,

Robert Goulding wrote:

> Latest CVS of WinTCL - I've just noticed this for the first time playing
> tonight.  As the subject line says, I'm repeatedly finding in playing the
> standard game that icons of sea units are left where there are no longer any
> units, to disappear later in the turn (and ISTR that this same thing
> happens more rarely with aircraft).  It occurs especially with enemy craft,
> but also with my own (I just moved my battleship into a city for refuelling,
> and had 2 icons of it on the map, one in its original location, the other in
> the city).  Several times I've been surrounded by enemy craft, hit 'a' to
> attack, at which point the display seems to update and I no longer have
> *anything* to attack.  As I say, this was not happening yesterday....

Hans has also been seeing some quirky display update behavior the last 
few days, and is looking into it. On my Linux Tcl/Tk interface, I have 
not seen any problems. I have not run Xconq on Windows lately, but your 
report will probably inspire me to do that sooner rather than later.

Thanks for the additional data point,
   Eric

^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: Slowness in updating (especially sea) units in standard game (WinTCL)
  2004-07-11  4:25 Slowness in updating (especially sea) units in standard game (WinTCL) Robert Goulding
  2004-07-11  5:57 ` Eric McDonald
@ 2004-07-11  9:49 ` Hans Ronne
  2004-07-11 10:23   ` Martin Fehlhaber
  2004-07-11 15:16   ` Tom Low-Shang
  2004-07-11 14:31 ` Hans Ronne
  2 siblings, 2 replies; 7+ messages in thread
From: Hans Ronne @ 2004-07-11  9:49 UTC (permalink / raw)
  To: Robert Goulding; +Cc: xconq7

>Latest CVS of WinTCL - I've just noticed this for the first time playing
>tonight.  As the subject line says, I'm repeatedly finding in playing the
>standard game that icons of sea units are left where there are no longer any
>units, to disappear later in the turn (and ISTR that this same thing
>happens more rarely with aircraft).  It occurs especially with enemy craft,
>but also with my own (I just moved my battleship into a city for refuelling,
>and had 2 icons of it on the map, one in its original location, the other in
>the city).  Several times I've been surrounded by enemy craft, hit 'a' to
>attack, at which point the display seems to update and I no longer have
>*anything* to attack.  As I say, this was not happening yesterday....
>
>Robert.

We are aware of the bug. It is a very strange bug in that it somehow
involves the unit view code, but appears also in see-all games where this
code is not used for drawing.

As Eric mentioned, he doesn't see it under Linux for PC, but I do under
Linux for the Mac. OTOH, I don't see it under MacOS, with either the tcltk
or native Xconq version. We therefore thought that this bug was limited to
Linux for the Mac, but if it also happens in the Windows app it is of
course worse.

Is anybody else seeing it on Linux systems? And is anybody not seeing it
under Windows?

It is not that obvious if you are not aware of the problem, so it can be
easy to miss. Best way to detetct it is in games that start with a fight
like the Korean War or Roman Civil War.

Hans

P.S. The above questions are directed only to those of you who build your
own apps from the CVS sources. The bug appeared on July 8, so it is not
present in any of the recently released binaries.


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: Slowness in updating (especially sea) units in standard game (WinTCL)
  2004-07-11  9:49 ` Hans Ronne
@ 2004-07-11 10:23   ` Martin Fehlhaber
  2004-07-11 12:16     ` Hans Ronne
  2004-07-11 15:16   ` Tom Low-Shang
  1 sibling, 1 reply; 7+ messages in thread
From: Martin Fehlhaber @ 2004-07-11 10:23 UTC (permalink / raw)
  To: Hans Ronne; +Cc: xconq7

--- Hans Ronne <hronne@comhem.se> wrote:
> We are aware of the bug. It is a very strange bug in that it somehow
> involves the unit view code, but appears also in see-all games where this
> code is not used for drawing.
> 
> As Eric mentioned, he doesn't see it under Linux for PC, but I do under
> Linux for the Mac. OTOH, I don't see it under MacOS, with either the tcltk
> or native Xconq version. We therefore thought that this bug was limited to
> Linux for the Mac, but if it also happens in the Windows app it is of
> course worse.
> 
> Is anybody else seeing it on Linux systems? And is anybody not seeing it
> under Windows?
> 
I see this bug (and yes it's a new one) in the standard game form the current
xconq cvs sources. My system is an unstable Debian Linux.

Regards,
Martin



		
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^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: Slowness in updating (especially sea) units in standard game (WinTCL)
  2004-07-11 10:23   ` Martin Fehlhaber
@ 2004-07-11 12:16     ` Hans Ronne
  0 siblings, 0 replies; 7+ messages in thread
From: Hans Ronne @ 2004-07-11 12:16 UTC (permalink / raw)
  To: Martin Fehlhaber; +Cc: xconq7

>--- Hans Ronne <hronne@comhem.se> wrote:
>> We are aware of the bug. It is a very strange bug in that it somehow
>> involves the unit view code, but appears also in see-all games where this
>> code is not used for drawing.
>>
>> As Eric mentioned, he doesn't see it under Linux for PC, but I do under
>> Linux for the Mac. OTOH, I don't see it under MacOS, with either the tcltk
>> or native Xconq version. We therefore thought that this bug was limited to
>> Linux for the Mac, but if it also happens in the Windows app it is of
>> course worse.
>>
>> Is anybody else seeing it on Linux systems? And is anybody not seeing it
>> under Windows?
>>
>I see this bug (and yes it's a new one) in the standard game form the current
>xconq cvs sources. My system is an unstable Debian Linux.

Thanks for a quick response. Is this on an PC? In that case the scope of
the bug is even wider.

Hans


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: Slowness in updating (especially sea) units in standard game (WinTCL)
  2004-07-11  4:25 Slowness in updating (especially sea) units in standard game (WinTCL) Robert Goulding
  2004-07-11  5:57 ` Eric McDonald
  2004-07-11  9:49 ` Hans Ronne
@ 2004-07-11 14:31 ` Hans Ronne
  2 siblings, 0 replies; 7+ messages in thread
From: Hans Ronne @ 2004-07-11 14:31 UTC (permalink / raw)
  To: Robert Goulding; +Cc: xconq7

I have checked in a temporary fix, until we understand what is going on.

Hans


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: Slowness in updating (especially sea) units in standard game (WinTCL)
  2004-07-11  9:49 ` Hans Ronne
  2004-07-11 10:23   ` Martin Fehlhaber
@ 2004-07-11 15:16   ` Tom Low-Shang
  1 sibling, 0 replies; 7+ messages in thread
From: Tom Low-Shang @ 2004-07-11 15:16 UTC (permalink / raw)
  To: Hans Ronne; +Cc: Xconq List

On Sun, Jul 11, 2004 at 11:41:19AM +0200, Hans Ronne wrote:
> 
> Is anybody else seeing it on Linux systems?

Yes, I see it too. I am running debian/unstable on PC hardware.

Tom

^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2004-07-11 14:57 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2004-07-11  4:25 Slowness in updating (especially sea) units in standard game (WinTCL) Robert Goulding
2004-07-11  5:57 ` Eric McDonald
2004-07-11  9:49 ` Hans Ronne
2004-07-11 10:23   ` Martin Fehlhaber
2004-07-11 12:16     ` Hans Ronne
2004-07-11 15:16   ` Tom Low-Shang
2004-07-11 14:31 ` Hans Ronne

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