From: Emmanuel Fritsch <emmanuel.fritsch@ign.fr>
To: Jakob Ilves <illvilja@yahoo.com>
Cc: Eric E Moore <e.e.moore@sheffield.ac.uk>,
"Brandon J. Van Every" <vanevery@indiegamedesign.com>,
xconq <xconq7@sources.redhat.com>
Subject: Re: One Hex Combat Resolution, and jeweled teeth
Date: Thu, 20 Nov 2003 17:47:00 -0000 [thread overview]
Message-ID: <3FBCFE44.51316EBB@ign.fr> (raw)
In-Reply-To: <20031120172436.27035.qmail@web40902.mail.yahoo.com>
Jakob Ilves a écrit :
>
> Hello Folks!
>
> Would it be OK to amend the standard game or rather,
> create an experimental variant of it where certain
> ground units defend a city until death from being
> captured
>
> (and where garrisson fighters prevent bombers
> to drop bombs on their city)?
Once upon a time, I tried to enrich the greek game
with realistic naval battle. I wanted boat to be
able to sink boat, even when the sunk boat contains
infantry. I wanted contained infantry to attack boat,
kill the contained infantry, and captur the boat.
But for that purpose, the "protection" table should be
splited into two tables : one for protection against
capture, the second against hit.
a+
manu
next prev parent reply other threads:[~2003-11-20 17:40 UTC|newest]
Thread overview: 47+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-11-17 15:42 Marketing Xconq? Bill Macon
2003-11-17 18:55 ` Marketing Xconq? + battle isle suggestion Andreas Bringedal
2003-11-17 22:04 ` better Windows UI Brandon J. Van Every
2003-11-18 3:12 ` Erik Jessen
2003-11-17 21:56 ` Marketing Xconq? Eric McDonald
2003-11-17 22:38 ` Brandon J. Van Every
2003-11-18 3:15 ` Erik Jessen
2003-11-18 3:39 ` New Interpreter (was RE: Marketing Xconq?) Eric McDonald
2003-11-18 4:01 ` Erik Jessen
2003-11-18 4:05 ` Eric McDonald
2003-11-18 10:37 ` setgid (was: RE: New Interpreter (was RE: Marketing Xconq?)) Lincoln Peters
2003-11-18 15:52 ` Jim Kingdon
2003-11-18 5:17 ` Python in Xconq Brandon J. Van Every
2003-11-18 11:33 ` Erik Jessen
2003-11-18 13:37 ` OT Python stuff (was RE: Python in Xconq) Mark A. Flacy
2003-11-19 15:08 ` Erik Jessen
2003-11-19 16:44 ` Bruno Boettcher
2003-11-19 17:58 ` Eric McDonald
2003-11-19 21:18 ` GDL, XML and others...Re: " Jakob Ilves
2003-11-19 23:13 ` Brandon J. Van Every
2003-11-20 5:12 ` Eric McDonald
2003-11-20 8:54 ` Bruno Boettcher
2003-11-20 11:01 ` Jakob Ilves
2003-11-20 11:19 ` Brandon J. Van Every
2003-11-20 12:59 ` Jakob Ilves
2003-11-20 13:54 ` One Hex Combat Resolution, and jeweled teeth Brandon J. Van Every
2003-11-20 17:06 ` Eric E Moore
2003-11-20 17:37 ` Jakob Ilves
2003-11-20 17:47 ` Emmanuel Fritsch [this message]
2003-11-20 19:53 ` Eric E Moore
2003-11-21 2:16 ` Eric McDonald
2003-11-21 3:03 ` What is Python really good for? Brandon J. Van Every
2003-11-20 11:36 ` GDL, XML and others...Re: OT Python stuff (was RE: Python in Xconq) Bruno Boettcher
2003-11-20 4:38 ` Erik Jessen
2003-11-20 10:19 ` cheating Brandon J. Van Every
2003-11-21 1:46 ` cheating Eric McDonald
2003-11-21 2:32 ` cheating Brandon J. Van Every
2003-11-21 9:30 ` Managing "Designers disgust". cheating Jakob Ilves
2003-11-21 9:33 ` Brandon J. Van Every
2003-11-21 12:36 ` Jakob Ilves
2003-11-21 14:28 ` Brandon J. Van Every
2003-11-19 22:14 ` OT Python stuff (was RE: Python in Xconq) Brandon J. Van Every
2003-11-20 3:10 ` Erik Jessen
2003-11-18 1:13 ` Marketing Xconq? Dr Eric Edward Moore
2003-11-18 1:31 ` Eric McDonald
2003-11-18 2:34 ` Lincoln Peters
2003-11-18 3:11 ` Eric McDonald
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