From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
To: "xconq" <xconq7@sources.redhat.com>
Subject: RE: GDL, XML and others...Re: OT Python stuff (was RE: Python in Xconq)
Date: Thu, 20 Nov 2003 11:19:00 -0000 [thread overview]
Message-ID: <OOEALCJCKEBJBIJHCNJDMEBLGMAB.vanevery@indiegamedesign.com> (raw)
In-Reply-To: <20031120105933.9342.qmail@web40907.mail.yahoo.com>
Jakob Ilves wrote:
>
> <troll type="flamebait">
> ...game design GUIs anyone?
> </troll>
Let's get to usable OO game design APIs before even bothering to waste a
brain cell on that. For instance, I'd like to see a fledgling game
designer / mediocre programmer write a Python script that implements a
One Hex Combat Resolution system. With that sort of API tool, Xconq
doesn't have to be a game about hiding outside of cities you've just
taken over.
You could have a GUI to implement various kinds of OHCRs, someday, but
first you need an API for OHCRs. No point visually programming what you
don't even know how to manually program yet.
> Well, the OO implementation is sure OO, but I find it
> amazingly lightweight. Like as if Monthy
> Python (no pun vs Python language intended) would have
> designed it. But as I said, that's no
> problem, only charming...
Ministry of Sillycoding?
> Ooh, I'm talking about SVG _AGAIN_... I _REALLY_ refuse to
> get back to earth, don't I ;-)?
Who knows, you may yet talk yourself into coding XML / SVG stuff.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.
next prev parent reply other threads:[~2003-11-20 11:15 UTC|newest]
Thread overview: 47+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-11-17 15:42 Marketing Xconq? Bill Macon
2003-11-17 18:55 ` Marketing Xconq? + battle isle suggestion Andreas Bringedal
2003-11-17 22:04 ` better Windows UI Brandon J. Van Every
2003-11-18 3:12 ` Erik Jessen
2003-11-17 21:56 ` Marketing Xconq? Eric McDonald
2003-11-17 22:38 ` Brandon J. Van Every
2003-11-18 3:15 ` Erik Jessen
2003-11-18 3:39 ` New Interpreter (was RE: Marketing Xconq?) Eric McDonald
2003-11-18 4:01 ` Erik Jessen
2003-11-18 4:05 ` Eric McDonald
2003-11-18 10:37 ` setgid (was: RE: New Interpreter (was RE: Marketing Xconq?)) Lincoln Peters
2003-11-18 15:52 ` Jim Kingdon
2003-11-18 5:17 ` Python in Xconq Brandon J. Van Every
2003-11-18 11:33 ` Erik Jessen
2003-11-18 13:37 ` OT Python stuff (was RE: Python in Xconq) Mark A. Flacy
2003-11-19 15:08 ` Erik Jessen
2003-11-19 16:44 ` Bruno Boettcher
2003-11-19 17:58 ` Eric McDonald
2003-11-19 21:18 ` GDL, XML and others...Re: " Jakob Ilves
2003-11-19 23:13 ` Brandon J. Van Every
2003-11-20 5:12 ` Eric McDonald
2003-11-20 8:54 ` Bruno Boettcher
2003-11-20 11:01 ` Jakob Ilves
2003-11-20 11:19 ` Brandon J. Van Every [this message]
2003-11-20 12:59 ` Jakob Ilves
2003-11-20 13:54 ` One Hex Combat Resolution, and jeweled teeth Brandon J. Van Every
2003-11-20 17:06 ` Eric E Moore
2003-11-20 17:37 ` Jakob Ilves
2003-11-20 17:47 ` Emmanuel Fritsch
2003-11-20 19:53 ` Eric E Moore
2003-11-21 2:16 ` Eric McDonald
2003-11-21 3:03 ` What is Python really good for? Brandon J. Van Every
2003-11-20 11:36 ` GDL, XML and others...Re: OT Python stuff (was RE: Python in Xconq) Bruno Boettcher
2003-11-20 4:38 ` Erik Jessen
2003-11-20 10:19 ` cheating Brandon J. Van Every
2003-11-21 1:46 ` cheating Eric McDonald
2003-11-21 2:32 ` cheating Brandon J. Van Every
2003-11-21 9:30 ` Managing "Designers disgust". cheating Jakob Ilves
2003-11-21 9:33 ` Brandon J. Van Every
2003-11-21 12:36 ` Jakob Ilves
2003-11-21 14:28 ` Brandon J. Van Every
2003-11-19 22:14 ` OT Python stuff (was RE: Python in Xconq) Brandon J. Van Every
2003-11-20 3:10 ` Erik Jessen
2003-11-18 1:13 ` Marketing Xconq? Dr Eric Edward Moore
2003-11-18 1:31 ` Eric McDonald
2003-11-18 2:34 ` Lincoln Peters
2003-11-18 3:11 ` Eric McDonald
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