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From: Eric E Moore <e.e.moore@sheffield.ac.uk>
To: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
Cc: "xconq" <xconq7@sources.redhat.com>
Subject: Re: One Hex Combat Resolution, and jeweled teeth
Date: Thu, 20 Nov 2003 17:06:00 -0000	[thread overview]
Message-ID: <878ymbvw9n.fsf@dyn006239.shef.ac.uk> (raw)
In-Reply-To: <OOEALCJCKEBJBIJHCNJDGECAGMAB.vanevery@indiegamedesign.com>

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"Brandon J. Van Every" <vanevery@indiegamedesign.com> writes:

> From: Jakob Ilves [mailto:illvilja@yahoo.com]
>>
>> > designer / mediocre programmer write a Python script that
>> > implements a
>> > One Hex Combat Resolution system.  With that sort of API tool, Xconq
>> > doesn't have to be a game about hiding outside of cities you've just
>> > taken over.
>>
>> Oh, yes, I know!  Take the city with ONE tank... And don't leave
>> any other units in it when the enemy is nearby.  But cannot GDL be
>> written such that unless you kill or route away all units of a
>> certain type, you cannot capture the unit?  Isn't there a
>> "occupant-defend" or such?  Or maybe that just means they counter
>> attack and if they fail to slay the attacker the attacker then has
>> a chance to capture the city ANYWAY?
>
> Maybe all of these things can be done in GDL already.  

Yes, "protection" applies to capture attempts.

something vaguely like:

(table protection
  (infantry city 0))

(table capture-chance
  (infantry city 100))

(table acp-to-capture
  (infantry city 1))

would make infantry capture cities 100% of the time, unless there's an
infantry in the city, in which case they need to kill it first.


> The question is, does anyone know they can do them?  

Yes.

> Is it a fungible API?  

It's a declarative language, more akin to HTML than a real programming
language.  The fact that a game can be statically analyzed without
having to solve the halting problem is a major win for AI writing and
many other similar things.

I think, at least, before you decide to throw out GDL you should try
using it to design a game (or part of one) to at least get some feel
for what's there, and what it does.

> Is it OO, hiding details you don't want to deal with at present? 

Most of the tables have sensible defaults, and can be ignored.

> I will be making a judgement this weekend, as I attempt to embed
> Python into Xconq.

Like others, I think replacing GDL with python would be a mistake.

> Do game developers and game players have easy ways of switching to
> whatever they prefer?  Do different variants get played regularly?  If
> not, why not?

Yes, and Yes.

-- 
Eric E. Moore

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  reply	other threads:[~2003-11-20 16:29 UTC|newest]

Thread overview: 47+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-11-17 15:42 Marketing Xconq? Bill Macon
2003-11-17 18:55 ` Marketing Xconq? + battle isle suggestion Andreas Bringedal
2003-11-17 22:04   ` better Windows UI Brandon J. Van Every
2003-11-18  3:12     ` Erik Jessen
2003-11-17 21:56 ` Marketing Xconq? Eric McDonald
2003-11-17 22:38   ` Brandon J. Van Every
2003-11-18  3:15     ` Erik Jessen
2003-11-18  3:39       ` New Interpreter (was RE: Marketing Xconq?) Eric McDonald
2003-11-18  4:01         ` Erik Jessen
2003-11-18  4:05           ` Eric McDonald
2003-11-18 10:37             ` setgid (was: RE: New Interpreter (was RE: Marketing Xconq?)) Lincoln Peters
2003-11-18 15:52               ` Jim Kingdon
2003-11-18  5:17       ` Python in Xconq Brandon J. Van Every
2003-11-18 11:33         ` Erik Jessen
2003-11-18 13:37           ` OT Python stuff (was RE: Python in Xconq) Mark A. Flacy
2003-11-19 15:08             ` Erik Jessen
2003-11-19 16:44               ` Bruno Boettcher
2003-11-19 17:58                 ` Eric McDonald
2003-11-19 21:18                   ` GDL, XML and others...Re: " Jakob Ilves
2003-11-19 23:13                     ` Brandon J. Van Every
2003-11-20  5:12                     ` Eric McDonald
2003-11-20  8:54                       ` Bruno Boettcher
2003-11-20 11:01                         ` Jakob Ilves
2003-11-20 11:19                           ` Brandon J. Van Every
2003-11-20 12:59                             ` Jakob Ilves
2003-11-20 13:54                               ` One Hex Combat Resolution, and jeweled teeth Brandon J. Van Every
2003-11-20 17:06                                 ` Eric E Moore [this message]
2003-11-20 17:37                                   ` Jakob Ilves
2003-11-20 17:47                                     ` Emmanuel Fritsch
2003-11-20 19:53                                     ` Eric E Moore
2003-11-21  2:16                                   ` Eric McDonald
2003-11-21  3:03                                     ` What is Python really good for? Brandon J. Van Every
2003-11-20 11:36                           ` GDL, XML and others...Re: OT Python stuff (was RE: Python in Xconq) Bruno Boettcher
2003-11-20  4:38                   ` Erik Jessen
2003-11-20 10:19                     ` cheating Brandon J. Van Every
2003-11-21  1:46                       ` cheating Eric McDonald
2003-11-21  2:32                         ` cheating Brandon J. Van Every
2003-11-21  9:30                           ` Managing "Designers disgust". cheating Jakob Ilves
2003-11-21  9:33                             ` Brandon J. Van Every
2003-11-21 12:36                               ` Jakob Ilves
2003-11-21 14:28                                 ` Brandon J. Van Every
2003-11-19 22:14                 ` OT Python stuff (was RE: Python in Xconq) Brandon J. Van Every
2003-11-20  3:10                 ` Erik Jessen
2003-11-18  1:13   ` Marketing Xconq? Dr Eric Edward Moore
2003-11-18  1:31     ` Eric McDonald
2003-11-18  2:34       ` Lincoln Peters
2003-11-18  3:11         ` Eric McDonald

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