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From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
To: "xconq" <xconq7@sources.redhat.com>
Subject: One Hex Combat Resolution, and jeweled teeth
Date: Thu, 20 Nov 2003 13:54:00 -0000	[thread overview]
Message-ID: <OOEALCJCKEBJBIJHCNJDGECAGMAB.vanevery@indiegamedesign.com> (raw)
In-Reply-To: <20031120122650.56358.qmail@web40903.mail.yahoo.com>

From: Jakob Ilves [mailto:illvilja@yahoo.com]
>
> > designer / mediocre programmer write a Python script that
> > implements a
> > One Hex Combat Resolution system.  With that sort of API tool, Xconq
> > doesn't have to be a game about hiding outside of cities you've just
> > taken over.
>
> Oh, yes, I know!  Take the city with ONE tank... And don't
> leave any other units in it when the
> enemy is nearby.  But cannot GDL be written such that unless
> you kill or route away all units of a
> certain type, you cannot capture the unit?  Isn't there a
> "occupant-defend" or such?  Or maybe
> that just means they counter attack and if they fail to slay
> the attacker the attacker then has a
> chance to capture the city ANYWAY?

Maybe all of these things can be done in GDL already.  The question is,
does anyone know they can do them?  Is it a fungible API?  Is it OO,
hiding details you don't want to deal with at present?  I will be making
a judgement this weekend, as I attempt to embed Python into Xconq.

> I remember when I first saw Xconq in 1988, it was a hacked up
> version at Chalmers university and
> in that game, you _STUFFED UP_ your cities with all kinds of
> infantry, mechinf and armor and an
> attacker had to slay ALL of them to capture the city.  Sure,
> if all defenders had the experience
> level "green" (lowest) and the attacker were a commando unit
> with experience "Ramboid" (highest
> level) that attacker could actually carry out one attack and
> destroy them all defenders in a row
> and then march in.  Of course, that commando would then
> better leave, because commandos were not
> excellent city defenders in that game.

Do game developers and game players have easy ways of switching to
whatever they prefer?  Do different variants get played regularly?  If
not, why not?

> <offtopic>
> "Advanced Dungeon and Dragons".
>
> Let's see if that struck you with sentimentality as well! (of
> an enjoyable kind of course :-)
> </offtopic>

"S1: Tomb Of Horrors."  The first dungeon module!  I have always been a
sucker for Egyptian tomb crawls.  I can't possibly think bad of movies
like The Mummy, it goes deep into childhood.  Trapping your soul in a
floating skull's teeth, that's gaming!  With the dancing dagger of the
sample dungeon in the basic D&D blue book a close second.  I was a big
fan of the Sinbad movies.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

Taking risk where others will not.

  reply	other threads:[~2003-11-20 13:03 UTC|newest]

Thread overview: 47+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-11-17 15:42 Marketing Xconq? Bill Macon
2003-11-17 18:55 ` Marketing Xconq? + battle isle suggestion Andreas Bringedal
2003-11-17 22:04   ` better Windows UI Brandon J. Van Every
2003-11-18  3:12     ` Erik Jessen
2003-11-17 21:56 ` Marketing Xconq? Eric McDonald
2003-11-17 22:38   ` Brandon J. Van Every
2003-11-18  3:15     ` Erik Jessen
2003-11-18  3:39       ` New Interpreter (was RE: Marketing Xconq?) Eric McDonald
2003-11-18  4:01         ` Erik Jessen
2003-11-18  4:05           ` Eric McDonald
2003-11-18 10:37             ` setgid (was: RE: New Interpreter (was RE: Marketing Xconq?)) Lincoln Peters
2003-11-18 15:52               ` Jim Kingdon
2003-11-18  5:17       ` Python in Xconq Brandon J. Van Every
2003-11-18 11:33         ` Erik Jessen
2003-11-18 13:37           ` OT Python stuff (was RE: Python in Xconq) Mark A. Flacy
2003-11-19 15:08             ` Erik Jessen
2003-11-19 16:44               ` Bruno Boettcher
2003-11-19 17:58                 ` Eric McDonald
2003-11-19 21:18                   ` GDL, XML and others...Re: " Jakob Ilves
2003-11-19 23:13                     ` Brandon J. Van Every
2003-11-20  5:12                     ` Eric McDonald
2003-11-20  8:54                       ` Bruno Boettcher
2003-11-20 11:01                         ` Jakob Ilves
2003-11-20 11:19                           ` Brandon J. Van Every
2003-11-20 12:59                             ` Jakob Ilves
2003-11-20 13:54                               ` Brandon J. Van Every [this message]
2003-11-20 17:06                                 ` One Hex Combat Resolution, and jeweled teeth Eric E Moore
2003-11-20 17:37                                   ` Jakob Ilves
2003-11-20 17:47                                     ` Emmanuel Fritsch
2003-11-20 19:53                                     ` Eric E Moore
2003-11-21  2:16                                   ` Eric McDonald
2003-11-21  3:03                                     ` What is Python really good for? Brandon J. Van Every
2003-11-20 11:36                           ` GDL, XML and others...Re: OT Python stuff (was RE: Python in Xconq) Bruno Boettcher
2003-11-20  4:38                   ` Erik Jessen
2003-11-20 10:19                     ` cheating Brandon J. Van Every
2003-11-21  1:46                       ` cheating Eric McDonald
2003-11-21  2:32                         ` cheating Brandon J. Van Every
2003-11-21  9:30                           ` Managing "Designers disgust". cheating Jakob Ilves
2003-11-21  9:33                             ` Brandon J. Van Every
2003-11-21 12:36                               ` Jakob Ilves
2003-11-21 14:28                                 ` Brandon J. Van Every
2003-11-19 22:14                 ` OT Python stuff (was RE: Python in Xconq) Brandon J. Van Every
2003-11-20  3:10                 ` Erik Jessen
2003-11-18  1:13   ` Marketing Xconq? Dr Eric Edward Moore
2003-11-18  1:31     ` Eric McDonald
2003-11-18  2:34       ` Lincoln Peters
2003-11-18  3:11         ` Eric McDonald

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