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* No message when out of fuel
@ 2004-07-09  1:57 Robert Goulding
  2004-07-09  2:19 ` Eric McDonald
  0 siblings, 1 reply; 5+ messages in thread
From: Robert Goulding @ 2004-07-09  1:57 UTC (permalink / raw)
  To: xconq7

A couple of times today I've been playing the standard game (both the latest
OSX binary from website and latest Win CVS self-compiled).  I've notice a
couple of units run out of fuel, at which point they simply disappear from
the game without any message - shouldn't the player be notified that this
unit has been removed?

Robert.

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: No message when out of fuel
  2004-07-09  1:57 No message when out of fuel Robert Goulding
@ 2004-07-09  2:19 ` Eric McDonald
  2004-07-09  7:02   ` Robert Goulding
  0 siblings, 1 reply; 5+ messages in thread
From: Eric McDonald @ 2004-07-09  2:19 UTC (permalink / raw)
  To: Robert Goulding; +Cc: xconq7

Robert Goulding wrote:

> A couple of times today I've been playing the standard game (both the latest
> OSX binary from website and latest Win CVS self-compiled). 

Did you set up a MSVC or CodeWarrior project, or did you use 
configure/make? If you used configure, was it with Cygwin or 
MSYS+MinGW32, and did you encounter any problems?

> I've notice a
> couple of units run out of fuel, at which point they simply disappear from
> the game without any message - shouldn't the player be notified that this
> unit has been removed?

IIRC, the individual game designer must set an event notice or narrative 
detailing what happened. However, I agree that it might be nice to have 
a default narrative for starvation (running out of fuel and crashing, 
for example).

Eric

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: No message when out of fuel
  2004-07-09  2:19 ` Eric McDonald
@ 2004-07-09  7:02   ` Robert Goulding
  2004-07-09 14:32     ` Hans Ronne
  2004-07-09 15:22     ` Eric McDonald
  0 siblings, 2 replies; 5+ messages in thread
From: Robert Goulding @ 2004-07-09  7:02 UTC (permalink / raw)
  To: Eric McDonald; +Cc: xconq7

Eric McDonald wrote:
> Robert Goulding wrote:
>
> > A couple of times today I've been playing the standard game (both the
latest
> > OSX binary from website and latest Win CVS self-compiled).
>
> Did you set up a MSVC or CodeWarrior project, or did you use
> configure/make? If you used configure, was it with Cygwin or
> MSYS+MinGW32, and did you encounter any problems?
>

I used MSYS + MinGW32, using the TCL/TK available on the MinGW download
page.
An absolutely flawless and easy compile.  (I spent a couple of days
struggling to get a Cygwin
compile using the Cygwin TCL/TK libraries, but constantly ran into problems,
as I saw from the
mailing archive that others have (and as you wrote the other day).

> > I've notice a
> > couple of units run out of fuel, at which point they simply disappear
from
> > the game without any message - shouldn't the player be notified that
this
> > unit has been removed?
>
> IIRC, the individual game designer must set an event notice or narrative
> detailing what happened. However, I agree that it might be nice to have
> a default narrative for starvation (running out of fuel and crashing,
> for example).
>

Yes, or perhaps the lack of such a message in the standard game should be
seen as a bug in the standard game module.

Robert.

^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: No message when out of fuel
  2004-07-09  7:02   ` Robert Goulding
@ 2004-07-09 14:32     ` Hans Ronne
  2004-07-09 15:22     ` Eric McDonald
  1 sibling, 0 replies; 5+ messages in thread
From: Hans Ronne @ 2004-07-09 14:32 UTC (permalink / raw)
  To: Robert Goulding; +Cc: xconq7

>> IIRC, the individual game designer must set an event notice or narrative
>> detailing what happened. However, I agree that it might be nice to have
>> a default narrative for starvation (running out of fuel and crashing,
>> for example).
>>
>Yes, or perhaps the lack of such a message in the standard game should be
>seen as a bug in the standard game module.

I just noticed the same problem since I am working on an improved resupply
code. We should certainly have a default starvation message. That would fix
the problem in all modules.

Hans


^ permalink raw reply	[flat|nested] 5+ messages in thread

* Re: No message when out of fuel
  2004-07-09  7:02   ` Robert Goulding
  2004-07-09 14:32     ` Hans Ronne
@ 2004-07-09 15:22     ` Eric McDonald
  1 sibling, 0 replies; 5+ messages in thread
From: Eric McDonald @ 2004-07-09 15:22 UTC (permalink / raw)
  To: Robert Goulding; +Cc: xconq7

Robert Goulding wrote:

> I used MSYS + MinGW32, using the TCL/TK available on the MinGW download
> page.
> An absolutely flawless and easy compile.  

Good.

>(I spent a couple of days
> struggling to get a Cygwin
> compile using the Cygwin TCL/TK libraries, but constantly ran into problems,
> as I saw from the
> mailing archive that others have (and as you wrote the other day).

Yes. The Cygwin Tcl/Tk stuff is a real mess. If you build using the 
ActiveState Tcl/Tk stuff instead, things should work fine on Cygwin though.

But, I think that MinGW32 is the better choice (it is now what I use to 
build packaged executables) for Xconq, because it builds native Win32 
executables, and like you say, the MinGW32 Tcl/Tk stuff works without an 
hassle.

Eric

^ permalink raw reply	[flat|nested] 5+ messages in thread

end of thread, other threads:[~2004-07-09 14:32 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2004-07-09  1:57 No message when out of fuel Robert Goulding
2004-07-09  2:19 ` Eric McDonald
2004-07-09  7:02   ` Robert Goulding
2004-07-09 14:32     ` Hans Ronne
2004-07-09 15:22     ` Eric McDonald

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